The Star Club - How to become a casino loyalty rewards member

star casino gold coast gold member

star casino gold coast gold member - win

JoJo's Bizarre Adventure OC Tournament #5: Round 1 Match 14 Raymond Vs Cy

The results are in for Match 12.
“Well, now, that was a treat, wasn’t it? Alright, everyone, get ready for the main event! Bursting into the lane, ready for her adoring fans, give it up loud and clear for… TD/MD!”
The crowd went wild, then, as the star emerged, wearing a brightly-shining silver top dotted in acciaccatura symbols, blue shorts and long silver and black socks on her right and left legs accentuating the graceful form of TD/MD. Her eyes, already discolored so drastically from one another, were accentuated with asymmetric eyeshadow, gray and blue, blue dots of makeup underneath the latter left eye, and as she emerged, her left hand, clad in a blue glove with a black line through its center, stretched towards the crowd, her right in a silvery glistening glove moving towards the black headphones around her neck, blue acciaccatura symbols on either outside as other musical symbols, smaller, less prominent, dotted the rest of the thing. There was an obvious extravagance in the outfit made more impressive by its components being relatively simple: a t-shirt, shorts, socks, shoes, and gloves, really.
“Whoa, talk about a tough act to follow… And that’s coming from me!” Metra Doria laughed lightly, having emerged to an immensely lively, astonished, applauding audience, applauding the avant-garde show which had led up to her. “Sound’s Garden, am I right? The people this place attracts are some of the most interesting performers I have ever known, and what we all just witnessed, I think, is a perfect preamble, a summation of everything we should aspire to be, of the power to move hearts and souls that music can have! I seriously feel like I need to give the best damn concert of my life now just to be worthy of headlining here… And of course, I can’t play everything alone. Before we start, let’s hear it for my backing band!”
“My bassist, Stella Starlight, my drummer, Scott Sundquist, annnnd…” Melodically, that ‘and’ trailed until one of the stagehands from before, clad now in a totally new outfit, emerged. “Luna, on the synth!” With the band introduced to cheers, TD/MD, then, sat before a piano which the rest of the stagehands had moved onstage while the crowd’s eyes were on the star, and a cloud of smoke in their path. “So, Los Fortuna, are! You! Ready?!”
The first of many songs that night began.
In the chaos of these two disparate teams, both quite surprised by the realization of who they would be sharing their stages with, their independent plans, nonetheless, blended together seamlessly to tell classical comedies of ancient kings and heroes, of fighting and rejecting a tragic end, a bizarre prog rock gymnastic live weapons show tale of the human spirit at its finest.
It was often that, thanks to the mishaps of the manager Thutmose, the acts before TD/MD went down in memetic legend, the stuff people spoke about often both on social media and in shady, smoky backrooms. Usually, however, they were spoken of as disasters saved by her star performance, to the point where some wondered if it was on purpose to hype her up more at some poor bastard’s extent.
That night, however, a certain performance pierced the hearts of the crowd and brought about complete adoration, even matching the attention of the headliner. As her own show, grand, perfect, putting a tear in the eye of the man who sat beside Tigran Sins in a special box, drew to a close, and the crowd called for an encore, TD/MD spoke into the microphone. “Alright, Los Fortuna, I think I definitely have time for one more song, but… I haven’t forgotten who you were all cheering for earlier. In the time it’s taken, we’ve already seen to it… I’m going to welcome some people back on the stage to join me for this!” Directing her hand stage left, she declared, “‘Nureyev,’ Admiral Pineapples ‘Orpheus,’ ‘Hades,’ and all the best stagehands in the world, get back up here, the whole of you! Let’s close the night off in the best way possible!”
The winner is Everyone, with a score of 79!
Category Winner Point Totals Comments
Popularity Masters of Funky Action 16-14 There were a record number of tie votes this match, but in the end, just barely, MFA pulled ahead in popularity by a singular vote.
Quality Judecca Highrollers 27-29 Reasoning
JoJolity Tie 27-27 Reasoning
Conduct Tie 10-10
After the show, Metra asked the quartet to wait for her outside her green room so they might speak in private as she dressed back down into more casual getup, the four of them and manager Thutmose conversing outside all throughout.
“That was legendary,” Rudolf said first, “feel like we really moved hearts out here tonight!”
“Even if only for a little while…” Admiral Pineapples agreed, looking over the Highrollers. “It was very nice to work with you, even under such strange circumstances.”
“Tens of thousands… It’s still surreal,” Alexis added, “they were cheering for us almost as hard as they were for TD/MD… And I heard they usually end up laughing off the act right before the big headliner?”
Cybil simply allowed a smug smile. “I was advocating for you, Alexis, so of course I knew you would defeat such superstitions…” And then, she offered the manager a frown. “Mr. Thutmose. I hope now you’ve learned a lesson about fooling around with people. It is only because we were so amazing that you still have your job right now.”
“How humble…” Thutmose answered, chuckling nervously and running his hands through his hair. “Yeah, yeah, I’ll go straight now… I didn’t realize how much this was upsetting Metra, either-”
“Thutmose, my boy,” a self-important voice said, announcing his presence an instant before his garish demeanor could assault the eyes of the hangers-around. Tigran Sins, in his gold-yellow checkered suit, approached, that muscular brunette right hand of his, Fox, close by, a sort of warmth on his still quite intimidating face, “you really do know how to pick ‘em. Miss Antoine, Mr. Pavlova, Admiral, and Alexis, you were… I must say, almost sort of in the league of our star.”
“Not even close, really,” Fox answered, stepping forward then, a massive bouquet in his hands, a vinyl tucked neatly under his arm, “anyway, Thutmose, let us through. We need to speak with her now… That show was her greatest yet, and she needs to hear it personally from-”
“TD/MD isn’t seeing anyone else tonight,” Thutmose answered, the young man standing firmer now, though all four of his companions noticed that he seemed to be shaking. “She’s exhausted after her show, and already needs to make time for others…” He moved to yoink the flowers out of his hands. “I’ll give these to her on your behalf, though, and tell her who it’s from… But she won’t be seeing you.”
Like that, the warm demeanor on the intimidating-looking man’s face grew tenser again, and even Tigran seemed to grow frustrated as well, answering next, “are you certain she can’t make time? Fox really needs to speak with her in person.”
“Hey, hey, you heard the twink,” Rudolf interjected, stepping in now (“Twink..?” “Yep!”), raising a bathrobe-covered arm, “let’s keep things excellent here and not freak the poor lady out. I hear she’s got a perfect pitch, ya know, so she’s gonna hear it if we’re ruinin’ her night!”
Fox folded his arms, Tigran himself looking contemplative, almost stressed, before his accompaniment turned away, seemingly aware of the numbers on the meek man’s side. “Next time, then.”
The pair left, and like that, Thutmose nearly collapsed into the wall, exhaling. “I just defied Tigran to his face… Hhehhhh…” He shook his head. “She should be ready by now. I’m gonna go burn these flowers… Maybe start online shopping for walking sticks, ‘cuz I feel like my kneecaps are gonna notice this…”
A voice called from the inside, seemingly concurring with the manager’s point. “Coast clear? Alright, come in!”
The four entered, seeing Metra sitting there casually in a black hoodie, more fit for the cool evening, with blue sweatpants covered in silver spirals, relaxing into her chair and nursing a bottle of some sports drink with the label peeled away idly. “You four have all shown me pretty definitely what you stand for tonight… You’re cool. I think I can trust you. Have a seat, alright? Let’s hang out, chat a bit. I don’t think I need to tell you there’s a lot in Sound’s Garden that needs talking-about.”
For interested parties, as of this going up, there is still a day left to vote in a match between masters of lawful bastard and chaotic bastard energies, both vying to get the other thrown out of a resort.
Scenario:
A former speakeasy in Hotel Delmano - North Island, Downtown Los Fortuna. Late morning
The Baker Street Rat Pack had a good few ideas to advance forward juggling in their heads, now that the city’s issues were rapidly beginning to juggle themselves more and more.
North Island PD was still more aggressive under the galvanizing rhetoric of Council Chairman March, none of which seemed to be stopping the serial killer who ran rampant in the region, the districts west of the Wormwood seemed a hotbed of wars between gangs, unions, and the bulk of ODIN’s security forces, and that wasn’t even getting into issues which the BSRP had no relation to, but were indeed aware of.
The matter most currently relevant to Cy Syntheta, however, was listening to the concerns and fleeting research of Peter “Treagon” Bequasimodo.
“I just don’t get it,” Peter said to them, looking fleetingly at his laptop. “I can’t use my Stand to get out of the city, and now I try to use it to look into this ‘Institute’ here, and can't get into there either. It’s like… They have some sort of Stand User Firewall, in simple, un-hacker terms.”
Cy had been sitting and chatting with the self-styled treasonous vegan, having been of the mind of late to actually do something useful, and remembering the hacktivist had been hot on somebody, something or another’s trail. “So you have a clue as to what that ‘from the Institute, Oh No,’ thing meant?”
“Better than a clue,” Peter answered, “turns out it literally wasn’t even a riddle. Just a straightforward signoff.” Like that, he stylishly spun his laptop around on a nearby surface, stopping it as the screen faced Cy. “Look for yourself.”
“This is…” Cy was catching on quickly. “The ‘University Board’ of Midnight Sun? Hell, I knew they were kind of a big deal, but looking over these names back and forth…”
“Yep,” Peter answered, “and these are the basics I could dig up on most of them… This No guy, though, other than existing? Practically a ghost. Apparently sometimes doesn’t even show for meetings in person.”
“And we have definite signs this guy knows about people’s Stand abilities, and hangs out with that ‘Golden Sins’ guy you punched out? ‘Parapsychological Research,’ too… Sounds like Stands without outright saying Stands.”
“Think I might have to go physical again,” Peter answered, “if an agent of Neoliberal Academia is on us, we gotta know their intention. With those types you never know if they’re with you or gonna sell you out. Think I was gonna start by checking out some Institute libraries.”
“Wait,” Cy answered in turn, “you say they know about you and you’ve been trying to break in already… Then it might be too much heat on you to storm the castle. Let me take care of it.”
“Oh, man, really? That’s super cool of you, Cy. If you find anything, I owe you one.”
“Don’t think of it like I’m being nice to you for its own sake,” the assassin answered, “this is something that affects me, too, especially if we screw it up, and a physical infiltration is the kind of thing I’m more suited for than you… Though I will remember what you just offered.”
Midnight Sun University Town - A Street Decked out for Pride
Raymond “Ray” Delwyn Shimizu, meanwhile, had discovered similar information to Cy under what can be called vastly different circumstances: rather than suspicious, experience and perspective had taught him to have a cautiously optimistic approach to the clear power over the Metropolitan area the University Board held.
To the Speedwagon Foundation, this Parapsychological Research Facility has always been an enigma, since it’s always been a risk to send many operatives to Los Fortuna, but I have a ‘feeling…’ A ‘feeling’ that tells me they are not going to be so dissimilar to us. I can’t help but wonder, then, like how my team is dealing with Cairo now, if SKADE can’t have its ‘talents’ assisted by some University grants and allianceship as well… Our ‘contact’ within ODIN didn’t have a bad word to say about them, so it likely won’t cause trouble with them, either.
But first, Raymond knew, he could not simply walk blindly into such an alliance, much like his team had needed first to figure this Cairo out a bit more before adding their resources to their mission. A place worth starting to do such homework, then, would be in the records of their little research institute.
As he walked along, Raymond soon passed by a frankly adorable-looking building, a sign out front of the place reading in bubbly letters: ‘CaraMel’s Confection & Bakery’
To that end, then, he thought, oh, tempting… Maybe I’ll stop by on the way back from the library, bring donuts or weird candies or something back to the gang. I have to imagine they’re delicious… Peering through the window, he saw the place absolutely bustling, loaded with the kind of crowd that speaks to waiting nearly an hour in line, and more going in. Urgh, and maybe there’ll be less of a line by then.
After thinking that to himself, then, Raymond continued onwards, still making sure to eye every little oddity and incongruity of the area he could. Peaceful as the college town largely seemed, strange phenomena that could only amount to Stand usage also felt especially concentrated, even compared to the rest of this city.
I’ve heard rumors of all number of notorious members of the Stand underworld in the region, and I’m sure I’m not the only one out here seeking this library out… or the one with the worst of intentions for it.
Midnight Sun Parapsychological Institute Research Library - 1F Lobby
Much to Raymond’s surprise, the place seemed… A pretty ordinary research library, all things considered. He hadn’t gotten terribly far in yet, of course, but then again, he didn’t really know what he was expecting.
A receptionist with braided dark-red hair, round, spiraling glasses, and a blue vest over a short-sleeved black button-up sat at the front desk, guarding his way from a pair of doors behind him. Off to one side, gated from entry, sat a stairwell, visibly enticing, yet with a sign before it very overtly communicating: NO PUBLIC ENTRANCE.
Ah, well, he could at least get an idea by looking around what sort of face they were willing to show anyone who entered.
“Erm… S-sir?” The young woman at the entrance asked, seeming intimidated by his tall form. “Did you need to find something in particular? I’m, uh, I mean we… We’re not, uh.” She blinked. “What did you want again?”
The sight practically made Ray roll his eyes, but he was able to let through a straightforward, “I didn’t say, actually…” Crap, he hadn’t thought this far, either. Of course a place like this would want to know why people were looking into it. Still, though, Ray was nothing if not smooth and even-faced, and in the span of the time between that ‘actually’ and opening his mouth again, he had thought convincingly of what wasn’t a lie, but didn’t actually say much of anything either. “I want to look into some cases this Institute has worked for this city. This is a pretty big place, and I know it’s a storied institution, so I thought I should get acquainted with some of them.”
“R-right! Of course! So nothing in particular? Okay, cool..! I’m, uh… P-please, don’t hesitate at all if you need me…” The young woman pressed a button by her desk, and the doors clicked, unlocking from this side. As Ray began towards it, though, he was interrupted. “Oh, and one more thing!”
He could practically see the ‘menacings’ emanating off of her, those adorable glasses practically shining as she spoke more clearly now. “There are two types of research library… Ones which only allow ‘reference,’ and ones which allow ‘lending’ to guests. We’re not a lending library, so don’t let us catch you taking anything out of here… Do you understand me, sir?”
“…crystal clear.” This girl is a Stand User… For a moment, I almost let it slip my mind where I am.
“Great!” She said, back to her somewhat nervous, bubbly demeanor. “Oh, and, uh… Don’t make too much noise either, ‘kay? I won’t be able to tell, because these walls are soundproofed, but we can’t be held accountable for what happens if you get other library patrons angry..!”
There, she sounded more honest, even a touch exasperated to Raymond, as if exactly that had happened too many times to count, and she was resigned to it happening again. “I understand.”
Curious as he stepped in, Raymond tested the door… Seemed it did, at least, open from the inside, so no fire hazard or Stand trap there even if it was locked externally. The library interior was hardly bustling, per se, but there were, regardless, a few faces about, all of whom struck Raymond as people it might or might not be a worthwhile idea to fuck with, including but not limited to a tall, balding, androgynous figure with an eyepatch over their forehead, a very average-looking young woman in a purple beret, a red-clad teenager in an aviator hat with a feather plume, round glasses, and long facial features, a tall twentysomething in too many coats with hair like a palm tree, a balding, dark-haired, bespectacled, bearded figure in a stupid black cap and loosely-worn red tie with simultaneously an utterly unhinged and utterly vacant look in his eye, and a blond, stubbly-haired twenty-something six-foot-something in sunglasses and a vest with shoulder sections that wriggled down his arms.
Raymond thought little of the colorful characters around as he went to start picking out some reference material to sit at a desk with, but as he did, he happened to glance across the aisle, seeing there someone who he definitely knew was probably trouble: a short-haired, taller-than-him, androgynous blond with chin-length, face-covering bangs, which had an almost plastic sheen to them. They wore a form-fitting crop-top, shoulder-length cloak, jorts, leggings, and an armful of plastic bands.
No way… I’ve heard of this person before! The foundation says that Cy Syntheta is a ruthless sellsword who’ll work any job. What could a person like that want in a place like this? Who are you doing research for? I smell trouble here… I’m going to need to apprehend them, dead or alive, before someone gets seriously hurt. I must say, as a swordsman myself, though, I’m almost excited… Almost.
Cy Syntheta, minutes ago, had received a similar spiel for a similar non-explanation of their intentions, though theirs even vaguer, given the fact that the assassin was entering fully prepared to find information which led them to view the Institute as some sort of enemy. Their hunt for information about the hotel they occupied had led to a fascinatingly thorough history of its paranormal and criminal oddities, but nothing which referenced any of them.
Nothing written about Heartache Casino where you’d expect, except a very brief mention of an assault from an ancient king when they tried to display some kind of ancient slab in the early 2010s… Nothing about us, either, when we know they definitely have something on us. Ugh. Is that on the more confidential floors..? Maybe I do need to start figuring out how to break in… And then, a moment later, their head perked up with a realization. There’s eyes on me… Someone is watching me right now, and close.
Their head, then, darted across the aisles, and directly across from them stood a tall, broad-looking figure glancing their way with a clear, sneering suspicion. Everything about this guy screamed ‘fed,’ or at least something adjacent.
Looks like my reputation has caught up to me again… Well, that’s just great. I’m gonna need to take this guy out then… How annoying. Hopefully, all these other guys stay out of it so I can get back to what I was doing.
OPEN THE-
Shhh!
Open the game…
Location: A public floor of the Midnight Sun Parapsychological Research Institute Library. The area here is 32 by 32 meters with each tile being 2 by 2 meters. Players are represented by their tokens with Raymond on the center left and Cy on the center right.
The purple rectangles are bookshelves that are each around 2 meters tall. The brown rectangles are desks complete with chairs and lighting. The green circle is the help and resources desk. The plus signs are computer desks and the cone shapes on the bottom sides of the map are printers.
Goal: RETIRE your opponent!
Additional Information: They’re minding their own business, but the Institute Library is sparsely populated with a number of Stand Users among the general civilians. If you make too much noise or actively try to involve them in your fight, they’ll kick your ass, and you will be RETIRED. If you try to trick them into thinking your opponent is antagonizing them by using your own abilities to somehow try to make them look bad, they’ll kick your ass, and you will be RETIRED.
On the other hand, though, as long as you’re not actively aiming for them, even the non-stand users in this area are pretty savvy people to be actively researching here in the middle of a fight; chumps, cowards, and charlatans will have already fled before they’re in any danger, leaving only people who know the score. They can generally reliably avoid being hurt, and as long as you aren’t too loud, will not under any circumstances besides aforementioned loss conditions use their various Stands to kick your ass.
Team Combatant JoJolity
Baker Street Rat Pack Cy Syntheta “My name is ‘Kira Yoshikage.’ I can’t remember when or how I died… but one thing I can say is I feel certain I will not go to Heaven.” This parapsychological research library has some truly morbid, fascinating stories from which to draw inspiration. Take creative inspiration from paranormal knowledge in the basis and techniques of your strategy!
Sharp Lookers Raymond “Ray” Delwyn Shimizu “I saw a book, seemingly unpopular, titled ‘The Elephant Who Lost His Nose.’ I thought to myself… Now why in the world would he lose his nose?” You’ve found your way to an absolutely fascinating source of unusual parapsychological knowledge, and as an agent of SKADE and of the Foundation alike, you aren’t going to take this opportunity for granted. Take creative inspiration from paranormal knowledge in the basis and techniques of your strategy!
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
submitted by Dungeon_Dice to StardustCrusaders [link] [comments]

OBLIGATORY FILLER MATERIAL – Just take a hard left at Daeseong-dong…7

Continuing
Well, when the props fouled the third time, I suggested we call it a day, as we’d already made some 32 sea-kilometers. We were out on the fringes of the worst of the kelp forest beds, and after a good night’s sleep, we’d be ready to deploy bright and early and get some seismic data acquired and recorded.
But, first, there was the first night aboard ship. In a rusty old tin-can with few creature comforts, as the annual winter monsoon winds wane and the seas actually begin to settle slightly.
I took that as both good omens. The bitching and kvetching I head from the locals about the ‘abominable weather they had to endure’, even from the Coast Guard types, really struck me as uproariously funny.
I just chalked it up to being sequestered from the rest of the world for so long. Put these characters in the path of a Midwestern tornado, East Indian summer monsoon, or Siberian blizzard, and they’d shit themselves blind. I didn’t really think too much of it, although it became somewhat of a game when the imperialistic foreigners tried to one-up each other with horror stories from excursions past.
“No shit”, Dax said, “We were snowed in for a full fortnight.”
“No!” several of us recoiled in mock horror.
“Oh, yah, hey.” Dax continued, “It’s just great when blizzards snap the power lines, and all the toilets freeze. The house cat didn't die until we burned up all our wood. Considering we ate her raw, she tasted pretty good…”
Several of our handlers, a few in the Coast Guard and most of the Korean scientists reacted rather badly to Dax’s story; especially when it had been gorily translated.
Seeing this, Dax stood up, got the soju bottle, and asked if anyone needed a top-up. I asked while puffing away on a large Jamaican cigar if anyone needed a smoke.
At this point, Dax was winning. He had seven of the assembled crowd run to the rail to relieve themselves of our canned Chinese dinner.
Not ever one to shrink from a challenge, I related my second-hand story of my Brother-in-law, who was in the US Coast Guard for years and years. I waited for the green crowd to re-join us and regain what remained of their composure. I figured the quasi-military national Coast Guarders here would appreciate the tale.
Mine wasn’t a gory or shocking tale, just one of the incredible water conditions off the coast of California.
I waited until everyone was settled, drink in hand, and smokin’ ‘em if you got ‘em.
“Well”, I said, “It was on board a ship much like the one we’re currently on,” I said as a rascal wave broke over the railing in counterpoint. “About the same size as this vessel, but with smaller wheels. You know these Coast Guard shallow-water boys”, I chuckled. Always meaning to jab one group or another in the place where I know it stings.
Yeah, I’m a real bastard that way sometimes.
The Korean Coast Guarders sneered hardly at me; but not too hard. They liked my cigars, cigarettes, and open disbursement policy too much.
“Yeah, anyways”, I continued, “He was offshore California in one of the US Coast Guard cutters. It was a boat about 26 meters or so in length. They were out doing search and rescue after a mega-nasty storm blew in from the west and scuttled a sailing regatta race.”
I was drawing them in with my ‘just so’ story, nice and easy, until…
“Yeah, there were several capsized monohulls, catamarans and trimarans. Damn, these things were fucking yachts. Owned by rich idiots that almost knew how to sail but didn’t know enough to get out of the way of a fucking severe storm…”
I really had their attention with ‘soaking the rich’.
“Well, the waves grew and grew, but my Brother-in-laws's boat was built to handle severe weather. These patrol and rescue boat has the capability to roll over 360 degrees and self-right within 30 seconds. Like right now, you’d never even notice this degree rock and roll”, I said as I demonstrated with my cigar, tracing out tighter and tighter rolls, and higher degrees of rocking and rolling.
“They were approaching a capsized trimaran, but the waves kept growing and growing…” I said, leading by example and having them watch me with unblinking attention.
“The waves grew and grew, and normally you’d take these head-on. But that was impossible, because when afternoon came it was slashin' rain, in the face of a hurricane west wind. The boat rolled to the left, heeled, almost keeled, a then rolled the other way just as quickly.” I noted.
They followed me as I timed it with the heavings of our own boat, to the left…to the right…
“Then, just as they were about to reach upon the trimaran, a rogue wave! Out of nowhere”, I said, rocking and rolling along with our own little boat, “BAM! Hit amidships! It didn’t roll once, it rolled twice!” I made great and magniloquent gestures of a tiny boat being savaged by a monstrous rogue sea wave.
I stood up, blew a great blue cloud of smoke towards the poop deck, and said, loudly, “Rolled over once. A full 360! Then rolled right over again. A full 720 degrees!” as I demonstrated what happened with my cigar and drink.
The eyes following me rolled and rolled as well. Some straight back into the owner’s head and some to the left, some to the right…it was like ‘Loose Slots’ night in Vegas, they were rolling and rolling.
And then racing for the rails. Topside to deliver the remains of their hearty canned dinners.
“Beat you, Dax!” I smiled as I sat back down, “I got nine with that at one. And two of them were Coasties!”
“Did that really happen?” Ivan asked.
“According to my Brother-in-law. But he’s an engineer if you know what I mean…” I smiled.
We concluded story night as we had drifted free of the kelp forest and the Captain of the boat decided he’d risk an anchorage for the night. The weather was ameliorating, the seas calming themselves down, and the wind dropping a couple of notches on the Beaufort Scale.
“Well, gents”, I said, “I need some air. The aroma down here of Chinese Aplo™ for dinner, those who didn’t make it to the rails, and the solitary head for the entire crew has lost its charm. If you’ll excuse me”, I said as I grabbed a bottle of ersatz vodka, and several cans of Taedonggang beer, “I’ll be on the aft deck; in my comfy chair and contemplating the wonder of it all.”
With that, I ventured up the stairs and out onto the aft deck.
Dax naturally followed and he found his own not-bolted-down deck chair. We had a constant flow of visitors, foreign and nationals alike. It was shaping up to be a fine night for being out under the stars, there was no light pollution at all. We sat in our chairs, drank our drinks, smoked our smokes, and argued the finer points of astronomy as seen from this part of the world.
I had several side chats with the scientists and academicians from the Korean side. They all had one thing on their minds. Well, one thing after cigars and cigarettes. They wanted Western scientific journals. They were actually trying to bribe me to get those copies, any age, any subject; of Science, AAPG Explorer, and SEPM Proceedings, anything of Western science as it is today. I said they were welcome to a couple of copies of Science and SPE journals I had brought with as an afterthought, for free. With 900 won to the dollar, they needed every won they could get. I wasn’t about to take anything for the free dissemination of knowledge.
However, if they saw it fit to buy me a drink or seven, I wouldn’t object.
In reality, I’d buy those as well.
We made secret pacts to meet at the hotel-casino the night before we left, whenever the fuck that would be. We had a lot of work before us as it stands. It won’t be for a few weeks, I reminded them.
They had no problem. If I could ask the other in the team if they’d do likewise, the appreciation would be palpable.
Great. Now I have to go get my field notebooks and make some more new entries.
Dax cratered around 0100. I elected to stay the night and sleep under the stars as the boat slowly rocked one way and rolled the other. It was quiet, dark as a tomb, and brilliantly lit up by the stellar backbone of the night once the clouds fumbled out. Tomorrow looked as if it were to be bright and sunny if the gentle westerlies had anything to say about the next day’s conditions.
The next day dawned early, bright, and ridiculously sunny as it usually does when the monsoons have departed and it had stopped raining.
“OK.”, I thought, “Time for a hearty breakfast. For someone else. I wonder what’s available here.”
I ventured down to the cold galley and there were several boxes of dry Chinese breakfast cereal, “Shredded Tweet” and the like, some sort of obviously aged bakery, and a case of Taedonggang beer.
“Hmmm”, I mused out loud, “Beer and rice crispies. Breakfast of champions.”
Dax walks in, rubbing his eyes. He sees me drowning my rice cereal in foamy ersatz milk.
“Reminds me of field camp!” I smiled as I chowed on the morning’s offerings.
After our ‘hearty’ breakfast, all the scientific parties gathered in the main stateroom. It was cramped, but the walls were magnetic and we could hang maps, well, charts actually since we’re well offshore now, and plots the day’s course.
Out in the Yellow Sea, we were supposedly over a subsurface, and by dint of being offshore, submarine, dome. Salt dome? Unlikely. Probably more of a shale dome, which isn’t a bad thing when hunting for oil and gas.
Looking at the charts, I ask the locals what our current position was relative to the domal uplift.
After several long moments of silence, I asked again.
“Umm, guys”, I said, “If you’re not going to be forthcoming with something as simple as positional data, then turn this boat 1800’s and take us back to shore. I am fed up, as are my team, with this tight-holing of the simplest of data when you are the knotheads that asked us here for help. We get paid either way, and I for one wouldn’t mind being paid triple to sit in the hotel’s basement and drink”
After telling the translator to translate that last part literally, I sat back, pulled out a really nasty cigar, and went through all the threatening moves of firing it up in the enclosed cabin.
“You will have to excuse us”, came the reply from one of the elders, “We are not used to dealing with oegugseon [foreigners].”
“Are you used to following orders?” I asked brusquely.
“Of course!” came the near-unanimous reply.
“Great. Then consider this an order: You will relay the appropriate information when asked by any Westerner on this cruise. Consider it as coming from the Supreme Leader of this expedition.” I noted.
Using the term ‘Supreme Leader’ was both a bow to their current bad-hair-cut in charge and my desire to let them know I was serious as a kick to the scrotum about the whole fucking deal.
There were a couple of gasps and some consternatious talk, but eventually, one brave soul got up, walked over to the chart, and pointed to our relative location.
“There”, I added, “That wasn’t so hard, was it? Didn’t hurt in the least, did it?”
There were a few chuckles amongst our national colleagues, so I figured that was at least a little progress.
“OK, then”, I continued, “Volna? Ack? You’re up to bat.”
I turned the proceedings over to the geophysicists. They would devise the configuration of the towed array, our speed, direction, charge size, which was based on depth, and all the other geophysical flips and twists one has to do in order to acquire the best data.
This shit doesn’t come cheap. The Mesozoic-Paleozoic marine residual basin in the South Yellow Sea where these domes live is a potentially significant deep potential hydrocarbon reservoir. However, the imaging of the deep prospecting target is quite challenging due to the specific seismic-geological conditions. In the Central and Wunansha Uplifts, the penetration of the seismic wavefield is limited by the shallow high-velocity layers (HVLs) and the weak reflections in the deep carbonate rocks. With the conventional marine seismic acquisition technique, the deep weak reflection is difficult to image and identify. We confirm through numerical simulation that the combination of multi-level impulse source (i.e., explosive) array and extended cable used in the seismic acquisition is crucial for improving the imaging quality.
With that, we’re going to be recording a minimum of four stacks, with a receiver interval of 25 meters. The array will have a shot interval of 50 meters, with a 25 meter near offset, and a 2500 meter far offset. We will attempt to record 180 channels, off-end, with a sampling period of 0.5 seconds, and a record length of 5 seconds. We’ll sail the same course 4 times to verify previous records and attempt to add ‘fold’, i.e., extra data from the same point, to the overall records.
That’s the plan, at least.
Loads of preparation, logistics, and execution.
After a half an hour or so, both Volna and Ack are finished with the national scientists.
They set down their notebooks, pens, notes, and pointers; walk out of the meeting room and directly over to the galley.
“Hungry, fellas?” I inquire.
“Rock?”, Ack asks, “You have explosives here, right? Sink us. Just fucking sink us right now.” As he pours himself and Volna a stiff shot of real vodka.
“Uh, oh. Problems in Dreamland?” I ask, utilizing the derogatory name for the geophysical domain of exploration data.
“Un-be-fucking-believable.”, Volna adds.
“Your colloquial American is coming along well, Volna.” I snickered a bit.
“I learn from you”, he spat, “Cannot believe this. They don’t record while underway. They tow single array and stop. Then drop dynamite over side. They record. Then they do it again. Claim this gives them good fold. This is bullshit. You said devise program. HA! Take us to shore and let me teach them the fucking basics of geophysical acquisition. Then in a few years, we come back and do it right.”
“Oh, fuck”, I reply, wincing, “That bad?”
“Oh, no”, Ack continues, “It’s worse.” As he down 100 milliliters of booze in one draught and pours another for Volna and is own self, “No on-board demultiplexing. No on-board pre-processing. No-onboard QA/QC. No on-board anything. It’s fucking hopeless. Sink us, I’d rather take my chances with the sharks.”
“They can’t do all that stuff or they won’t do all that stuff,” I asked, expecting the worst.
“Oh, it might be possible, with this museum-grade crap they call a computer they have on-board. It’s just time-consuming, tricky, and will need constant attention. But with this raft of sad-sacks, flub-a-dubs and third rate hobbyists?” Ack and Volna agree as one.
“Consider it job security”, I replied, “How about this? One test loop and we use that data to do what’s necessary; just once. Then we can say we’ve shown them the way. After that, I’ll leave it up to the National scientists.”
“Good thing we have 2 full days, Rock”, Volna said, “Because we do a single AC (acquisition) run, it’ll take the rest of the time to show these buggers how it’s done.”
“Ack? You agree?” I asked.
Ack agreed, in spades.
“OK, gentlemen”, I said, “Let’s make it so. About time, too. I haven’t blown anything up in a couple of weeks. I’m getting antsy. Let’s go tell them the good news.”
“NO! WE REFUSE!” was the cheery response from the nationals when Ack, Volna, and I laid out the rather lengthy program for the next couple of days.
“OK. Someone tell the Captain to head for home. We’re done here.” I calmly told our handlers and the translators.
Panic in Pyongyang.
Immediately, there is this hue and cry about how this was not supposed to be how this trip was going to work. This was to be an acquisition trip only. This was to be a one-off to show Best Korea geophysical prowess. This was supposed to be data gathering trip on the Western scientists…
Oops.
That last one was a bit of a mistake.
I turn to one of the translators and ask them to re-translate that last part, just in case I was hearing imaginary things.
“Oh, yes”, he replied, “He said they were here to gather data on the Western Scientists as well as offshore data.”
“Is that a fact?” I reacted. “Please tell them I need to see all my team members on the fantail immediately if you would. Sorry, translators and nationals not included in this little meeting.”
We reconvene on the fantail a few minutes later. I walk in on this little conclave with cigar and drink in hand.
“OK, gents”, I say, puffing a huge blue cloud, swigging a tot, “Here’s what I think we, as responsible international scientists, should do in this regrettable situation. We were asked to come here, with provisions that we would not be under cynosure, observation, or surveillance. Given ‘Open and Free Access’, no questions asked. We were to be treated as “esteemed guests”. This is obviously a load of dingo’s kidneys. I think we need to get as creative as possible and do whatever we can to provide as much deliberate misinformation to these characters to annoy, amaze, or disgust them as much as possible. Comments?”
There’s a general buzz, but no real dissention. After a few moment's discussion, Dax suggests we get a load of XXXXL condoms, and leave them around packaged as “Texas Medium”.
“That’s the spirit”, I reply. “Anyone one else up for a little Psychological Operations on our not-so-clever-nor-truthful hosts?”
We all agree that we will, in our own little way, start a campaign of deliberate misinformation, misdirection, and general petty bullshit nastiness for our hosts to discover and by which be dismayed.
Everyone’s in agreement. This trip has been a rotund bale of jeers from the get-go.
Promises made, promises broken. Itineraries approved then inexplicably disapproved. We make requests, they accede; and then nothing ever happens. It’s most frustrating.
We’re tolerating a lot of horse, bull, cow, and assorted other farmyard excrements; all in the name of international harmony and scientific goodwill. This has been an outgoing one-way street for too long. We’re mad as hell and we’re not going to take it anymore.
“Hellfire and Dalmatians!” I growl, growing angrier every minute I think about the subject, “We need to take the high, low, and middle ground on this offensive. Nothing too overt or obvious; however we need to jank these bastards good. But they can’t realize they’re being janked…!”
Ack cuts in.
“The esteemed Dr. Rock is right. Psychotic...but absolutely right. We got to take these bastards. We could fight them with conventional weapons. That could take years...cost millions of lives. In this case... I think we have to go all out. I think this situation absolutely requires...a really futile and stupid gesture... be done on somebody's part.”
There’s a general buzz among the assembled.
“And we're just the guys to do it.”
Shouts and catcalls of deep agreement.
“Operation ‘Confound-a-Korean’” is now enacted.
“About fucking time!”
“Let’s do it!”
“Dissen gonna be bery messy! Me no watchin!”
“OK, I think, “Who’s the prequel-series wiseass?”
“OK, gentlemen”, I continue, “We continue with our scientific duties. No fucking around there. But, when it comes to…interpretation…opinion…or personal viewpoint; let’s go full impede. Dazzle them with brilliance or baffle them with bullshit.”
We all agree and after a couple of quick rounds of old thought provoker, we realize this trip has just taken a hard left into Wackyland. We will have to let our comrades onshore know of this, but that can wait until we return. Right now, we all have jobs to do. Real jobs, serious jobs, covert and sneaky jobs…
So, it’s back to the recording shack as we lay out the plans for the next couple of days.
Volna begins: “OK, listen up you primitive screwheads. We’re going to assemble and layout a recording array that’s called a Meisenheimer Triplet. You do know what a simple Meisenheimer Triplet is, don’t you?”
There’s a slight murmur from our national friends, but in the end, they all plead ignorance.
“Right. Thought so. A Meisenheimer Triplet is a central towed array flanked by two shorter, subparallel flanking sub-frammitz arrays. We will assemble this array on-board, even though it’s probably going to take every ounce of silver solder and electrician’s tape you’ve got. The amount of data received is orders of magnitude greater than any single Sheriff-sonde array, like the ones you been using.”
Suddenly, there are nods and murmurs of agreement.
“Right”, Volna smiles sinisterly to me, “With that, we’ll need to devise an explosive package, well, actually, a series of explosive packages based on the harmonia of the pre-bottom fore-sets, water depth, tow vehicle velocity, water column density, and decomposition coefficients of the said water column. Oh, yeah. Fish too.”
Volna is really getting into the spirit of the affair.
“Who is your explosives engineer?” Ack asks, “He’s going to have to do some serious number-crunching with all the pre-blast data we’ll need to supply. “
One quick translation and there’s nothing but long faces and querulous looks from our national crowd.
“We have no explosives engineer”, the head Best Korean geophysicist laments. “Explosives are very, very heavily regulated by the government. That’s why we have several Government Observers on board. They handle the explosives.”
“Oh?” Ack remarks, “Are they fully up to speed on the Barnard-Reichmann equations for hydro-displacement of serial charges? Which subset of the marine rarefication coefficients do they employ?”
“Ummm, don’t know.” was the answer.
“Don’t know? Well”, Volna continues, “Then, they must be pretty good with the Langefors-Kihlström formulae, right?”
“No. Not as such.” Came the response.
“I see”, Ack sighs, “Well, then, I guess they must utilize the Il’yushin algorithms then. OK, it’s a bit old school, but they should still work.”
“Ah. Well. No.” was the rejoinder they offered.
“Well, then what the fuck do they use?” Volna explodes, “A modified Ambraseys-Hendorn model? Ghosh-Damen 1? Ghosh-Damen 2? Indian Fargin Standard? Prejaculated Rai-Singh protocols, fer’ chrissake? Which?”
Nothing but shaking heads and wringing hands.
“They take a case of dynamite, wire it up, and throw it overboard with a long fuse.” Was the eventual answer. “That’s why we stop to record.”
Long, exasperated sigh later, “Jesus Q. Tapdancing Christ on a crème cracker. No wonder you never get anything done.” Volna continues, “You characters are in luck. You just happen to be so lucky to have an internationally-renowned Master Blaster right here on board ship today.”
Volna turns the crowd over to me, “Doctor? Do your damnedest. And good luck.”
“Thanks, Volna”, I say, cigar in one hand, stalwart drink in the other, “OK, guys. Here’s the deal. When it comes to explosives and explosive design, I’m the hookin’ bull. No one has authority over me. Not the Captain. Not the boson’s mate. Not the Captain’s Consort even. Nor the guys in the cheap shiny suits. What I say, goes. No exceptions. No hesitation. We green or are we going back to shore?”
Cholog?” they ask.
“Yes. ‘Cholog’. Green. Are we understanding one another? Are we all in agreement? Are you fuckin’ diggin’ me, Beaumont?
There’s some quick back and forth in Korean, a lot of seeming bad noise. Even the shiny suit squad and Coasties join in the fun.
“Grudgingly, we agree. Green as you say, Doctor Rock. You are the one in charge.” Came the head national’s reply.
“Splendid. I’m in charge of the charges.” I chuckle, puffing an enormous cloud of expensive Oscuro smoke, “Volna, Ack; please get me the required parameters. I’ll be in the ordnance locker to see what we’re working with here. C’mon fellas, chop-chop!”
Volna and Ack take their select set of geophysical wishers and wannabes while I get the rest of the locals, the shiny suit squad in reserve, but in tow.
I head off to the ordinance locker.
Dax runs behind “Hey! Wait for me.”
“We have to”, I snigger a reply, “We’re going to need a drinks runner.”
“Marvelous…” was the one-word response.
We get to the locked ordinance locker. It’s one of the few original structures remaining on the ship. The boat was torn down almost to the waterline and re-built for seismic acquisition, but they had enough brains to realize that the source of the seismic signals was usually explosive in nature. Dinoseis and Mini-Sossie were closed books to them.
Therefore, the locker remained intact, however grudgingly.
“Whew! And what a locker.” I whewed. “And what a lock. OK, who’s got the keys?”
There are general hemming and hawing and no one seems to know where the keys for the ordinance locker are kept.
“Well, gents”, I say, pointedly, “I would suggest that one or more of you toddle off and fucking find the goddamn keys or this will turn out to be a very short and unproductive trip, indeed.”
A while later, a bit longer than I personally care for, the boat’s Captain wanders up, all a-scowl and generally pissed-off looking.
“Who here needs the key to the explosives locker?” He asks in his Captainly, no-nonsense manner.
There’s more muttering and murmuring, but eventually, all fingers point toward me.
The Captain looks at me.
“Hello.”
He’s giving me the once over with a LASER stink eye. I don’t know which irritated him the most; the lit cigar, the drink, the Stetson, Hawaiian shirt, cargo shorts, Scottish knee socks or field boots.
“And who the hell are you”? He asks, oh, so wrongly, through an interpreter.
I stand up, fully puffed to full mammalian threat posture and say in a loud steady voice;
“I’m THE Doctor Rocknocker, the MOTHERFUCKING PRO FROM DOVER!, that’s who.”
Since I had a good 6 inches and way too many kilos on him; my loud, American and very un-oriental answer took him completely by surprise.
His eyes got as big as dinner plates and he shakily held out the ring of keys for the explosives locker.
“Why thank you very much”, I said, bowing in his direction ever so slightly. Wasn’t his fault he wasn’t totally clued in on all the recent goings-on aboard his vessel.
I toss the keys to Dax, “Here, earn your keep.” I snickered.
Dax deftly fields the keys, chuckles back, and begins the game of ‘which key for which lock’?
I thank the Captain and explain that I’m the de facto leader of this special education class, and make some pointed, mild epitaphs about landlubbers, national scientists, and the cargo of the totally clueless on board.
He sees I’m not a total boor and relaxes some. We haven’t really had a real introduction, so I grab a translator and engage the Captain in a short, though insightful conversation.
Cigars were exchanged. Handshakes were as well.
Seems he’s just as aggravated by these know-it-alls who really know-fuck-all. We see eye to eye and part friends once Dax finally figures out the combination to the weapons locker.
“Holy fuck!” I exclaim, “Now that’s a door.” I say looking at the slowly-opening covering of the weapon’s portico. Fully five solid inches of solid steel. Triple reinforced hinges. Deadman's latches. Bringles-jams and solid, non-decabulated cast-steel cross-members.
Just the thing to contain an errant blast and send all that excess energy skyward instead of into the bowels of the boat.
OK, bonus points for that design feature.
I look inside, but it’s dark and fragrant as the inside of an irritated oyster in the bottom of the Tonga-Kermadec Trench.
Dax fumbles around and finds the light switch.

FLIP

“Hmmm.” I hmmed. “Well, we’re all set for dynamite, I see.”
Case after case after case of leaking, cheap-ass Chinese knock-off sort-of Du Pont-style 50% dynamite. Box after box of Pseudo-Dyno-Nobel blasting caps. Delaminating, unwinding spools after spool of “PrimUcord”. Sticky “Korea” brand silk-woven coated Demolition Wire.
“Gads.” I sigh. “What a nightmare. Either this stuff goes off when you give it a dirty look or it doesn’t go off at all.”
Dax looks to me, “So, the trip’s a bust. Is that what you’re saying?”
“If we don’t find something that’ll work, probably,” I reply. “This shit’s worthless.”
We continue to search after I shoo everyone but Dax out of the locker. It’s damp and musty in here, smelling disconcertingly of kerosene, gherkins, and old sardines. That’s one sure sign of dynamite going bad. I warn Dax to be extra careful, that this stuff hasn’t had the best of handling. We could be in for an unexpected surprise.
So, we redouble our efforts and are much more circumspect.
Knock-off this and fake-ass that.
All Chinese in origin. It might have worked one day; but after sitting in here, unattended, unturned, and uncared for? I’m ready to both literally and figuratively pull the plug on this whole fiasco.
Dax is all smiles.
“Doctor?” Dax asks, “What is it that would make you happy?”
“A nice fishing boat, a huge never-emptying bank account, endless cigars, and a comfy chair back in the north of Baja Canada in a tavern on a good fishing lake,” I replied.
“Well”, Dax smiles, “I can’t do that, but how about this?” as he opens a cleverly hidden door.
I look in, let my eyes adjust to the low-light scenario to see no lakes, no huge bank accounts, nor fishing boats; but what I do see makes me smile wide.
It’s a sub-locker full of familiar Made-in-the-USA, True Blue, American-manufacture cyclo-trimethylene-tri-nitramine, or Good Ol’ C-4 explosive. Block after lovely hexahedral block of the stuff.
“Dax”, I say, “Take a gold star out of petty cash. You’ve just saved the mission.”
“I’ll settle for a tall vodka and one of your cigars”, Dax smiles.
“Later”, I say, “We now have a little job which to attend.”
With C-4, designing the impulse charges is seriously a walk in the park. They’re already waterproof, so all I need is water depth and the number of seconds to which they want to record data. I can bundle a series of blocks of the stuff, charge them with a couple-three or four, just in case, blasting caps, and connect them with stout lengths of demolition wire. These will be dragged, with a ‘Herring Dodger’, to control depth, behind the boat as we are underway.
It’s a novel idea, I know. One that’s only been in use in the west for about 60 years.
We’ll drag a daisy chain of C-4 packets. One after another, individual charges in the packets will detonate milliseconds apart. I can bundle the packets so that we can run a charge string of up to 12 discrete packets which will attenuate the amplification of the arrhythmic flux, I tell one of my Korean onlookers.
With this set-up, we can record data for literally sea-miles.
First, we will moosh the C-4 into a flattened, semi-hydrodynamically stable pancake or airfoil, OK, hydrofoil, shape; wire three or five of them together, charge them, then repeat.
Depending on what parameters Volna and Ack supply, the chain will just be a number of similar packets, trailing one after the other, detonating from back to front; down below the hydrophones, but well above the seafloor.
We know that the hydrophones will be at or very near the surface, but we need to know, explicitly, the basal bathymetry of the area we're about to shoot. Wouldn’t do anyone any good if we drove over a seafloor hump and dragged the C-4 over it to have it detonate prematurely.
Or not at all.
So, we need to plot our course and sail it today while we get the hydrophone arrays built and we image the seafloor where we’re going to do some blasting. After that, it’ll probably be an all-nighter to create the blasting strings so we can spend the next day recording, and then head for home as we’re nearly out of victuals and potables.
At least, that’s the plan.
I convene a quick meeting and we plot a course on the latest charts. 30 kilometers of recording.
Shit, that’s going to be a lot of explosives. Doable, but a pain.
Remembering the quality of the recording equipment, I suggest we do a test run in the morning of just 5 kilometers. If that works, and we can up it in increments.
Dax, Sagong the head Korean geophysicist, and I go to visit the Captain.
We visit the Captain and lay out our plans. He has no objections, as were in Best Korean waters and there are no obstacles out here like sunken wrecks, kelp forests, American aircraft carriers, or other impediments.
With that, we tell him to align the ship and let us know when he can begin doing the recon sortie.
He says that he can do that immediately, and before we're out of the pilothouse, we’re recording bathymetric, i.e., depth, data. The technology’s not much different, nor advanced, than a standard Lake Winnebago fish finder, so that’s one disaster sorted.
We are sailing along in a series of parallel straight lines, which when the data are played back and deconvoluted, will give us a good idea of the bathymetry which we’ve been motoring over. It’ll basically give us both a depth map and a surface, ok, bottom, map of the seafloor above which we’re sailing. A little basic submarine hyperbolic quantum trigonometry and well, we have the data we need to plug into the various equations to see what we’ll require when we want to record seismic data to 5000 milliseconds.
With that, there’s not much else to do until we have the survey map. I dragoon Dax and Cliff into helping me inventory the explosives bunker.
“The hell with the dynamite, PrimUcord, and other Oriental-Knockoff Horseshit”, I instruct my helpers, “Let’s just count up the C-4, and see what our tally is. Oh, yeah, give me a tally of the blasting caps. Gotta use those ratty bastards, they’re the only actuators here I sort of, kind of, trust.”
With Dax, myself, and Cliff, we’re done in less than an hour. I decide that I’ll be the keeper of the keys and take them back to the Captain my own self. Rules of engagements, chain of command and all that hogwash.
I hand the keys over to the Captain and instruct the co-pilot to make an entry in the logbook that I returned the key to the Captain, this date, this time.
“By the book. It’s not just a good idea, it’s the law.” I muse.
To be continued
submitted by Rocknocker to Rocknocker [link] [comments]

Phantasy Star Online 2 NA Confirmations, Speculations and Information

I thought I'd do a follow-up post to my previous post over here: https://www.reddit.com/PSO2/comments/evz3c7/pso2_na_misconceptions_pc_release_content_etc/
That one isn't going anywhere and I appreciate some of the comments and discussions that went on, however:
For this reason (and the fact that the PSO2 Twitter released some new information), I wanted to do a second post that addressed some of the things I failed to address last time as well as make things more clearer. The information provided in the post is a combination of conclusions I made together with discussions I had with various acquaintances and friends on the Phantasy Star Fleet Discord.
With that said here we go...

Confirmations

PSO2es
The release of Phantasy Star Online 2 NA will not be accompanied with PSO2es at the moment. (https://twitter.com/play_pso2/status/1222957649915858944?s=20)
Xbox Live Gold
More of an issue to pick with Microsoft than SEGA, although Phantasy Star Online 2 is free to play as with many other free to play titles on Xbox One you will need an Xbox Live Gold subscription.
Windows 10 games that make use of Xbox Live do NOT need an Xbox Live Gold subscription.
No Character Transfers
A response to a question regarding character transfers has revealed that there are no plans for JP players to be able to transfer their characters to the NA version. (https://twitter.com/play_pso2/status/1222371507948548096?s=20)
Casino Confirmed
Nothing much really, the Casino is confirmed for Beta for those who had doubts it would be in the game at all. (https://twitter.com/play_pso2/status/1222707050741809152?s=20)
Group Chat & Voice Chat
In addition to the Group Chat introduced in Episode 6 a Voice Chat functionality has been added in the game. The way they worded it seems to imply that it will be between party members with no details on whether you'll be able to Voice chat with Team Members. (https://twitter.com/play_pso2/status/1223048445474242560?s=20)
In addition, one thing to keep in mind is that the Group Chat was a feature added to the Episode 6 client of the game. (http://www.bumped.org/psublog/countdown-to-pso2-starsepisode-6/). While it is possible SEGA might just have isolated the feature, keep in mind that features are tied to Client versions. If this is the case this might mean PSO2 NA will start off with Episode 6's Quality of Life updates and balances. Whether Episode 6's story, classes and content is gated temporarily on release will be seen.
English Dub & Dual Audio
In a surprise announcement, it has been confirmed that PSO2 NA will have full English voice-overs. (https://twitter.com/play_pso2/status/1222323522598526977) Apparently even Quna's songs have been dubbed to English. If this is a bother do not worry as the game will have Dual Audio options. This does however change the approach the game's text would have as dialogue boxes would essentially be transcribing the dub as opposed to just simply translating what is being said so playing the NA version in Japanese would make the text more of a "Dubtitle".
There is no information on VAs involved though hopefully, we can expect the same kind of quality we've seen with SEGA's other dubbed games like Judgement and Fist of the North Star: Lost Paradise.
Closed Beta Content vs Final Game
It has been confirmed that the features and content available to players during the Closed Beta will not be indicative of the final release. So if content is gated (its beginning to look like the Closed Beta will be limited to Episode 1), please don't jump to the conclusion that the full game would launch in that same state. (https://twitter.com/play_pso2/status/1221535315422109696?s=20) (https://twitter.com/play_pso2/status/1223459098919723008?s=20)
No IP block for EU
A very vanilla confirmation to bring up, especially since it was brought up today but I feel its important to emphasize since it was a worry many outside of North America had. Today's tweet however confirmed that an IP block will not be taking place: https://twitter.com/play_pso2/status/1222967403895611392. Xbox One (and Windows 10) regions are not account bound so you can freely change your region to US or Canada to gain access to the Beta and eventually the final game from the MS Store.
Azure Cloud
Many people came to conclusion that "Powered by Azure Cloud" meant the game would be streamed akin to the likes of PSO2 Cloud or a Google Stadia game. The announcement of the game's file-size and that there will be future updates expected should confirm that Phantasy Star Online 2 will be running natively on Xbox One (and hopefully PC). To give some clarification about what MS Azure's use is for, Cloud Servers are now used to host game servers. Notable examples include Minecraft and Sea of Thieves making use of Microsoft Azure and Fortnite using Azure's competitor; Amazon AWS. According to a Japanese exclusive interview, the reason SEGA decided to use Cloud Hosted servers is to be able to cover more geographical areas much easier (Anyone who's played Phantasy Star Universe might remember that game being hosted on a single data centre in the West Coast)
SEGA ID
As a recent tweet from the social media accounts confirmed, Phantasy Star Online 2 NA will NOT be using a Western version of the SEGA ID. (https://twitter.com/play_pso2/status/1222586390094827521?s=20) This essentially makes PSO2 NA similar to Phantasy Star Universe's Xbox 360 version which utilized Xbox Live as your account. GamerTags are also present on Windows 10 which is how your Xbox One characters would be usable on Windows 10 and vice versa.
This doesn't rule out a Steam release or other platform releases just yet either. I can't vouch from Steam (*can anyone who plays Halo: Master Chief Collection tell me how you sign in to Xbox Live on the Steam version?) but in recent years Microsoft had been interested in rolling out Xbox Live to other platforms with Minecraft and Cupheads on Nintendo Switch making use of Xbox Live functionalities.
"All the Content" is still happening... to an extent
Like it or not, to many of us "All the Content" was very vague... all the content up to that time? all the latest content? do Collabs count as content? This entry is as vague as their post but if there is one thing to confirm... is that they are at least working on it apparently: https://twitter.com/play_pso2/status/1222956665621733376?s=20
Microsoft's Role
I want to make clear that Microsoft is NOT the publisher. According to a Japan-exclusive interview, Microsoft approached SEGA with the intention to have PSO2 released in the West and have one of its platforms be Xbox One. They do however bring up that they will be co-operating with Microsoft due to them having more experience managing Online games and dealing with the Western communities, though as we've seen... SEGA does have the final say regarding some matters (Phil Spencer couldn't comment about an EU release or account transfers)
Windows 10 Version-Release
No one knows EXACTLY when it is we'll be seeing the PC version released. However given some posts from the PSO2 Twitter (which I have put in one place here: ) we can probably narrow down a rough timeline of when we MIGHT expect it.
*The Windows 10 version releasing "later in 2020" was not meant to mean "later in 2020", but rather that it simply releases AFTER the Xbox One version. (https://twitter.com/play_pso2/status/1217980202858381312?s=20)
*The Windows 10 version is still scheduled for release during Spring. Now bear in mind that Spring lasts from March to May (or sometimes June?) so I'm not implying that both of them might launch simultaneously (https://twitter.com/play_pso2/status/1213892177224318976?s=20)
*I'm stretching "confirmations" a bit here but... its to be expected given how vague the PSO2 Social Media can be. There appear to be implications that some kind of Beta (Open or Closed) will be taking place for Windows 10. (https://twitter.com/play_pso2/status/1216039123355455489?s=20) (https://twitter.com/play_pso2/status/1220433244237303809?s=20)
I am aware that some scepticism may be present in trusting PSO2 NA's social media accounts, but given that most of what we know about the NA release (including the fact that its dubbed, has voice chat, Beta rewards) had been given out on Social Media and NOT put on the website... I think it's fair to say their information might be a bit more valid in comparison to the website for now (check in Speculations for a theory on why) which leads to...
The Website's Information As we already know, the current website has had problems in terms of updates, no Beta rewards announced, None of the new information posted there. Thankfully, the Closed Beta date announcement revealed that a new website will be going up at the same time as the Closed Beta. While we don't know all the new information that would be present on the site, we have gotten some hints that we will at least get to know a bit about a potential Community/GM Team. (https://twitter.com/play_pso2/status/1222245074911686656?s=20)
Terminology & Name Changes
As we already know, there are some names that are spelled differently and terminology changes that have taken place. Some of the terminologies that were confirmed to be for NA were first revealed to us through the PSO2 Episode Oracle official subs so it's fair to say it counts as a reasonable source for what got changed. Although this section is called "Confirmations", I bent the rules here a bit by me trying to explain the potential reason these terms were changed so please bear with me...
Patch Name Official Translation Name Potential Reason
Darkers Falspawn My only guess is, the localizers didn't like the name "Darker". SEGA JP's Official Spelling is "D-arkers" (You can see this spelling in the English track name in PSO2 Volume 1 Japanese Soundtrack). I seriously doubt it has anything to do with "Darkers being offensive" when the antagonist "Dark Falz" remains as is. These kind of changes are what is commonly known as "Woolseyism", look it up on Tv Tropes for reference...
Darker Infection F-Factor Changed to match new name for Darkers. Also creates an allusion to PSO1 and its "D-Factor" infection.
Dark Falz Double Dark Falz Gemini In addition to maybe the localizers feeling "Double" sounds like a weak name given the context, the Kanji used to spell Double's name actually means "Twins". Please check back with my original post for a more thorough explanation on this. So again, "Woolseyism" at work.
Emergency Quest Urgent Quest "Emergency" and "Urgent" are the same word in Japanese. This is also the terminology planned to be used for the 2013 translation and which would be carried over to the SEA version. My guess is... it also helps to avoid confusion with "Emergency Codes" since even now that's what people think got changed.
Naberius Naverius No idea why this change took place, especially since SEGA JP's official name spelling is "Naberius"... though strangely, although Nab Rappy don't have an official English spelling... the Katakana for their name reads "Navu" as opposed to "Nabu" while the planet is spelled "Naberiusu".
Campship Gateship Localizers used SEGA JP's official terminology. You can see this name used in the English track name in PSO2 Volume 1 Japanese Soundtrack.
Dewman Deuman Localizers used SEGA JP's official terminology. You can see this in the Opening video (after character creation) for EPISODE 2
Gettemhart Gettemhult Localizers used SEGA JP's official terminology. You can see this spelling in EPISODE 1's end credits.
Melphonsina Melfonseana Localizers used SEGA JP's official terminology. You can see this spelling in EPISODE 1's end credits.
Lisa Risa Localizers used SEGA JP's official terminology. You can see this spelling in EPISODE 1's end credits.
Tea Tia The twin's names were meant to be a pun on "Patientia". Official SEGA JP spelling is "Tiea" as seen in EPISODE 1's end credits.
Patty Pati The twin's names were meant to be a pun on "Patientia". Official SEGA JP spelling is "Patty" as seen in EPISODE 1's end credits.
Zig Jig Localizers used SEGA JP's official terminology. You can see this spelling in EPISODE 1's end credits.
Ulc Ulku No idea why this happened.
Photon Rings Photon Halos Attempted Woolseyism
Coat Edge Coated Edge Attempted Woolseyism
If by any chance I missed anything, please let me know and i'll try to keep this list updated
SEA Translation
Before I start this section I would like to define what counts as "SEA terminology". You see, portions of PSO2 SEA's scripts were based on that of the translation intended for the original 2013 release and are in fact SEGA of America's terms. Some of these terms include:
With that said, "SEA terminology" by my definition, of course, refers to changes that AsiaSoft (at SEGA of Japan's request) did which usually goes against established Phantasy Star terminologies like:
Terms like these were thought to make a return to PSO2 NA (and changes like Falspawn get compared to them... despite the fact that Darkers haven't appeared in a past Phantasy Star game). The class list today, however, made use of the proper class name "Force" and throughout various posts referred to Monomates by their proper name. So rest assured... despite all the name changes, the AsiaSoft terminology that goes against past PS games is not being used.

Speculation

Why no concrete date is given I'll keep this one short and simple, given what happened the last time the game was 'delayed', could you imagine if a REAL (and not just "actually cancelled but we say its delayed") delay happens how the community would react... yea...
Why information is different across Social Media and the Official Website
As many of you have known, there has been some conflicting information regarding PSO2 NA. First, the website says the Windows 10 version isn't expected until later in 2020, then the social media confirms "Later" does not mean "Late 2020", then another confirmation that states the Windows 10 version is still planned to release in Spring.
Simply put, the website hasn't been updated much, in fact, the most recent update only added the Closed beta date without including any of the new information revealed in the Twitter such as the Beta rewards (site stills says "rewards will be announced soon"), said Open Beta that was recently brought up, specific information (if you were new to the game, you wouldn't know about each Race and Class from the website... but the Social Media feed).
Hopefully, when the full website releases on February 7th we will get more concrete information on these details that the current "Teaser Site" has. (*Fun fact... did you know the PSO2.com domain is actually owned by SEGA Europe?)
Why the Closed Beta is exclusive to Xbox One
I will not disregard the complaints there have been about the Closed Beta being an Xbox One exclusive. However I at least wanted to give an idea on why Xbox One gets a Closed Beta. Simply put... its a new port and no matter how alike Windows 10 and Xbox One are there are still some things that would need to be tested on it, particularly in how it handles with Xbox One exclusive features.
Ideas on when the PC version comes out
So if you read the details above concerning the Windows 10 version's release, you'll know that SEGA can be quite vague with their information but have given us some details to narrow down a potential time frame for when we can expect the Windows 10 version. Furthermore, the game's website brings up "Windows 10 version coming soon" in a section talking about the Closed Beta and also responded to various people's comments with things like "Closed Beta test is for Xbox One. Windows 10 version coming soon". The vagueness comes in the sense that we don't know whether "Windows 10 version" refers to the full game or one of the Betas (Open or Closed), however assuming it is and combining it with the points previously brought up, one of the following scenarios might take place:
Windows 10 Version Will be UWP
I am aware that not many of us would be happy for this. However, from a development point of view it makes sense why the PSO2 Team might choose to do this. Currently in the Japanese version patch files have to be compiled for each specific platform... so now add needing to compile and put out patches for the multiple platforms and also prepare the patches for the NA version. Assuming the Windows 10 version of PSO2 NA is distributed on the MS Store, a UWP port of PSO2 makes the game nearly the same under the hood so only a single set of Patch files that work on Xbox One and Windows 10 would need to be created.
This in turn helps to explain why the game would be exclusive to Windows 10.

General Info

Who does the port
Game publishing, especially when it comes to MMOs, is not as straightforward as SEGA JP giving Microsoft or SEGA of America the source code to the game. All features and content for past version of PSO2 (SEA and Taiwan) were in fact developed by the Japanese team. While SEGA West (and/or their outsource responsible for portions of the game) might do things like translating the text and recording the voices, things like porting to Xbox One, programming Dual Audio support, Implementing Voice Chat and (once the game releases) developing potential NA exclusive content all fall on the development team in Japan who also need to work on PSO2 JP updates.
Circumstances Regarding other Platforms
Yes so... as much as I'd like PSO2 to be available on all platforms as Phil Spencer said, there are various circumstances that might affect their release in the West.
Server Host
People bring up that Microsoft is "hosting the servers", I figured I would explain what this entails. The way MS Azure works... Microsoft has about as much involvement managing the server as Amazon does managing Fortnite (sorry for bringing it up!) servers. Microsoft Azure is a Cloud Platform that any company that subscribes to can use for various purposes, including hosting servers. Microsoft's responsibilities fall on making sure that service stays active, is well maintained and doesn't have problems. As such, SEGA's responsibilities involve less managing the physical servers and more managing the server software and what goes on in the actual game.
I'd like to bring up also that using Microsoft Azure should have no bearing on the game releasing on other platforms. Microsoft Azure is NOT the same as Xbox Live in the sense that it's more 'general purpose' and is something that even Sony uses.
No release date and Radio Silence since E3
I cannot explain the EXACT reason why SEGA does this sort of thing, but I will say that its not something specific to PSO2. There has been radio silence and lack of information for SEGA's localized 2020 titles, namely Yakuza: Like a Dragon, Hatsune Miku: Project DIVA Mega Mix and Project Sakura Wars. Much like PSO2, those games have only a vague 'release period' (Project Sakura Wars is also planned for "Spring 2020", Miku Megamix has a vague release period of just "2020").
This post may be updated over time so please check back from time to time, especially whenever a new update is available. Proper criticism on certain points I bring up will also be taken into account and changed accordingly (if you feel an entry doesn't belong to the right category, etc)
EDIT: New confirmations I forgot to add when I first wrote this.
EDIT 2: Added info on the dub (nothing new for many of us) and specified about the Xbox Live Gold subscription not being needed for PC. Also.. thanks to whoever gave me Silver and Helpful Award! ^ I'll be sure to keep us updated on things.
EDIT 3: I got Pati and Tia's name wrong. As a result, it doesn't line up with SEGA JP's official terminology. In addition, another terminology discovered, F-Factor.
EDIT 4: Rephrased some sections, added some extra details on certain localization entries and added an extra line on the origin of some of the statements said.
submitted by leonkh to PSO2 [link] [comments]

[Let's Build] D100 starts to a campaign that aren't in a tavern

I'm tired of starting all of my campaigns inexplicably in a tavern. What are some other ways you've seen a campaign start?
1: You were all involved in a war that's now over, visiting the sight of one of the most gruesome battles. Maybe you're here because you lost someone you cared about in the fight. Maybe you wished you could have been in the fray, but were held back. Maybe you ran from the fight and guilt drove you back here.
As the sun sets, the spirits of those long dead soldiers begin to reappear, all marching in the same direction. Will you follow?
2: All PC's were captured by the guards of a large city and sent to hang (the reason for this can be up to the player. Wrongfully convicted, career criminal, spoke out against the leadership, etc.). At the last moment, right before the lever is pulled, an arrow takes out the ropes and smoke bombs explode around you. You are quickly whisked away by your saviors, down a dark alley and into a secret hide away.
Your rescuers reveal themselves to be the most powerful and feared criminal syndicate of the country, and your life has a price. A very large ship of theirs carrying illegal goods that they won't specify (stolen gold, drugs, maybe even slaves for an interesting twist) went missing in a cove, along with any groups sent to search for it.
If you can find the ship, bring back the cargo, and not be caught by the guard in the process, you walk away rich and free.
3: The PC's are in a medium sized town, checking the local bounty board for work (why their here is up to the PCs). They quickly come to a disturbing realization: All of them now have a price on their heads.
4: An annual ceremony in the town takes place at the graveyard, unusually large due to the war-torn country. It's basically a carnival, where families gather around the graves to reminisce and celebrate the lives that once were. Chaos quickly erupts as the deceased relatives start clawing their way out of their caskets, attempting to kill their past loved ones.
5: beaten and bloodied, the PC's are left for dead, tied to trees in the middle of the forest by a local bandit group. What they didn't realize is that they tied you up right next to the mushroom circle of a local fey. She agrees to release you all on one condition: kill the bandits that have been ransacking her forest for supplies.
6: Inspired by elder scrolls, oblivion: You all are invited separately as illustrious guests to an esteemed and very wealthy manor. As soon as all of you enter, all of the doors slam shut and lock magically behind you. A disembodied voice is then heard throughout the manor: "kill eachother. The last one of you left standing will go free." Will they do as the voice commands? Or will they work together to uncover the mystery of the manor and escape?
Could end very quickly, but has a lot of potential. Could even have player characters come back as undead if killed by another person, solely bent on hunting down any members that remain.
7: You are all attendees to a wedding. You each may or may not know each other, but you do know at least one of the couple. As they are trading vows, assassins burst through the doors, killing the couple before anyone can act.
8: The local university hires the party as body guards for a scholar who is transporting his revelatory research to the capitol. During the journey, the scholar is assassinated, and his research is stolen. Now the party themselves are the subject of much suspicion. If they can solve the mystery of the assassination and recover the research, their names will be cleared.
9: In various locations, though various circumstances, the members of the party have been captured to be sold into slavery. They begin on a slave ship headed to market.
10: Each player wakes up in a wooden box (a coffin) buried in a shallow grave.
11: For one reason or another, the party has all signed up for an arena, either they are placed on a team together to fight monaters, or pitted against each other (depending on your group).
They can go through the arena or the arena can be interupted by something (an assassination, explosion in the city). Either winning the prize money, ir having arena officials be skeptical of them or asking for their help.
So many option you can go, and it usually starts with pretty quick combat.
12: You see a man post a notice on the notice board, saying local mansion needs help defending against nightly hauntings. That night you go to saod mansion and find corpses that have been there at least a year
13: In Medias Res: The players are in a town, and the town is under attack! The Fighter's guild, mages guild, churches, and even the thieves guild are all rushing to help hold the line.
14: Everyone wakes up on a beach, surrounded by the aftermath of a shipwreck.
15: The characters wake up in a jail cell, their heads throbbing from the previous night's apparent bender. The guards want to know how an NPC died. Could either have the players make it up, or hand them pieces of paper telling them what they remember.
16: The players are abducted by aliens. They have to figure out where they are, why they were abducted, and how to escape.
17: Characters are all in a market when a merchant stands on a podium and begins to speak. He shows off some type of item (can really be anything you want it to be), boasting that it is completely priceless/extremely powerful. Out of the crowd, someone jumps up onto the podium, knocks the merchant to the ground, and runs off with the item. The merchant screams, "Stop them! I'll give 1,000 gold to whoever can bring them back to me alive!" The players give chase.
18: Characters are all in a market of about 100 people, going about their business. One by one, they each realize they've been the victim of a pickpocket. They look around and see that everyone around them is having the same look in their eyes. They quickly discover that every single person in the market has been pickpocketed, and no one noticed. Was it a highly organized criminal group? A magically enhanced rogue? A trick of an illusion spell? The PC's aim to find out.
19: Characters are all soldiers in a war, and have been gathered by a superior officer for a special mission.
20: Characters all died prematurely in the same event, the Fates/some deity is upset about it. They all meet in whatever equivalent of purgatory you choose, and are sent back to the mortal plane stop whoever is interfering with fate.
21: Characters are all on a trade caravan(for whatever reason) when it is attacked by X type of monsters. The monsters are more organized than normal, and all have some kind of badge/insignia that indicates allegiance to something. The characters can choose to investigate on their own, or will be requested to upon arrival at their destination, after the caravan head reports to the Watch that they distinguished themselves in the fight.
22: You are all travelling on a riverboat in a deep canyon to the furthest-most city on the edge of civilization.
The riverboat is attacked by Kobolds (or any sort of enemy, this is a great chance to use something uncommon and exotic) on ziplines that steal supplies from the boats that ply the river. The players are the only ones capable of defending themselves and the boat.
23: You all wake in a field, lying in a circle with your feet towards the center, where the ground is scorched from a small explosion. Placed delicately in the middle of the scorch mark is a single page ripped from a journal.
You know who each other are, but have no idea how or why you met, or how you got here.
24: You are all invited to a ballard performed by an incredibly famous bard. As the performance goes on, the PC's notice that everyone around them has been petrified besides themselves. The bard then says, "Now that I have your attention, I have a favor to ask..."
25: You are all invited to a Ballard performed by an incredibly famous bard. At the end of the performance, you walk out side of the theater to see that the town you were just in is deserted and overgrown. As the other patrons walk out, they turn to dust and collapse to the ground right outside, with the people behind them quickly following, not noticing what's happening right in front of them. The only people who survive going through are the PC's. They slowly discover they've somehow been teleported one hundred years into the future.
26: You are all invited to a Ballard performed by an incredibly famous bard. As the bard continues their performance, his entourage quickly and discreetly locks all doors and bars all windows. By the time the performance has ended, all of the audience is surrounded by 30-50 archers, all with crossbows at the ready. From the back of the stage, a lich comes forward. You are all to be used as a sacrifice to give life to a new lich. Can your party stop the cult and save the audience?
27: In a village far to the north, a group of onlookers gawk at the sky (your PC's included). They've always seen the northern lights over head, but never as spectacular as this! With mixes of purple, blue, and green bands intertwining and coalescing throughout the sky, the whole village is lit up by the bright light. But it looks as if the bands are getting....closer. slowly but steadily coming closer to the ground.
Finally, as the bands of light sit just above the buildings in the town, you realize: each of these bands of light are a colossal cloud of wisps, at least a billion in number.
28: at the invitation of a royal gnome tinkerer, your party meets along with at least 20 other adventurers in a palace carved into a mountain. The gnome steps forward and speaks to you all:
"I have called all of you here today because I need a crew of the bravest, strongest adventurers that this world has to offer. For I have developed a revolutionary new form of travel that will take us to places never seen before!"
"I call it, the Star Sailor!"
29: The local university hires the party as body guards for a scholar who is transporting his revelatory research to the capitol. During the journey, the scholar is assassinated, and his research is stolen. Now the party themselves are the subject of much suspicion. If they can solve the mystery of the assassination and recover the research, their names will be cleared.
30: After going to sleep for the night in their separate domiciles, the PCs share a vivid dream. They open their eyes to discover they have all somnambulated to a small shrine to a forgotten God, in the nearby countryside. This group of strangers, frightened and confused, wonders why they were called.
31: In recent years a new phenomenon has cropped up: people throughout the land are being born with strange patterns on their skin. The PCs, each having a perfect holy symbol on their back, have been gathered at the temple for examination.
  1. The PCs are all freelancers, and a mutual contact (a Fixer) has found a job for them which requires all their unique talents. They have to meet with the employer's representative (Mr. Johnson) to receive details and their initial payment. The location in question is at the docks, as the person will be departing on a ship immediately after the meeting. They are given details on how they will get paid after that.
  2. There's a good reason this one doesn't start in a tavern. All of the PCs have run afoul of the gang that runs the local, and they have to either side with that gang's enemies (who aren't the PCs' biggest fans either), or somehow repair their reputation.
  3. All of the PCs are in the employ of an eccentric wizard who does not leave his tower. Prior to this, they had never directly met - but a murder has taken place and their employer needs information to solve the crime. (Nero Wolfe)
  4. You're an ex-military unit of Lawful Good PCs, and you found out that the general and his staff worship Bane (or another LE deity). Being the only witnesses to the evil, you are convicted of a crime you didn't commit. The campaign starts on the caravan to jail. (A-Team)
  5. All of the party is on the same boat voyage, whether across a sea or an ocean, when the boat is attacked by pirates. If they're not defeated the pirates steal trade goods while their leader gives an intimidating speech on the other boat. The party now knows a) there are pirates, and b) what the leader of the pirates in this area looks like. Any NPCs on the boat spread word of the party's deeds when they reach land.
  6. A scholar of the ancient, extinct cyclops race hired the PC's as body guards. They were ancient warriors who were immortal and had the ability to see briefly ahead in time. They became larger, stronger, and able to see farther into the future as they became older. You travel with him to the ancient cyclops ruins of one of their largest cities. After traveling a day and a half just to reach the center of the city, you arrive upon a circle that looks like it used to be a stadium of some sort. After walking into the center, he pulls a large vial from out of his coat, and smashes it on the ground at your feet. Suddenly, the buildings around you rematirialize, and your surrounded by a large group of extremely surprised cyclops, currently in the middle of a political meeting.
    You've been sent eons back to the past. Will you attempt to find the reason for their downfall, and try and save them? Or will you try and find your way back, ignoring their future demise?
  7. A country with an incredibly storied past is known to pay adventurers VERY well, due to a long history of them being saved from peril by legendary heroes and dragon slayers. Word has spread of a highly organized group of kobolds terrorizing this country. They are not merely raiding trade caravans, their isolating settlements, taking over whole towns and making the citizens slaves. The PC's meet at the capital either to help, or earn easy money. They are tasked with taking out a nearby kobold compound, scouring the capital and probing it for weaknesses. They have been ordered to take back the kobold warchief head as proof of their deed, which will adorn a spike on the city wall.
Before leaving, the king sends his personal body guard, a rangerogue to lead you to this compound. He seems extremely reluctant at first, but the king forces him to go. He tries his best to stay as far from combat as possible, almost like hes looking to bolt at the nearest opportunity.
During the course of the encounter, the kobold warchief catches the party by surprise, swinging a battle axe straight at the bodyguards head. The battleaxe literally cracks in half, with the bodyguard not even flinching. He immediately reaches behind on instinct and grabs the kobolds head, crushing it into pieces inside it's plated helm.
After the party questions him, he reveals that he is actually an ancient brass dragon, as old as the country itself. He considers the country his home, and loves being a part of the humans. He has often protected them, or even spinned tails of himself defeating dragons that had been terrorizing the area, bringing back one of his own scales as proof. Almost every legendary warrior in the countries history was actually him, in human form.
This kobold threat is new, though. They are the slaves of a red dragon, who heard tales that an ancient brass dragon had been hiding here. He wants to take him and his country as his slaves. It is up to the party to fight him and his slave army back, alongside the brass dragon.
  1. The party has been conscripted to fend off a cult from overthrowing the local lord. The general of the army and the lord are vassals of a corrupt, failing dynasty.
  2. Mad Margull’s Mysterious Menagerie and Miracles Show is in crisis – all the performers are desperately ill from the basilisk egg soufflé. So, the party meets as stand-in performers providing: Stunning Showcases of Strength and Stamina, Amazing Aerial Acrobatic Acts, Spine-tingling Sorcerous Summonings, Stupendous Stories and Songs, Accurate Archery of Apples atop Audience heads, and *Complete Conversations with Crabapple TreesTonight only!!!!
    Curtains close and the wagon cabin surrenders to darkness. The group of complete strangers ringed around the table links hands and are encouraged concentrate…concentrate…concentrate. The crystal sphere centered atop the table begins to glow, and the séance begins…
  3. Doing their civic duty, the party joins together as an impromptu jury in a witchcraft trial.
  4. Seeking free drinks, each has joined in as laborers at a brewery and wine-making faire.
  5. A bolt of lightning sparks from the sky to the top of an individual and jumps from person to person in a busy market. For a moment all five (Four? Three?) people are enveloped in light and joined by lightning bolts. Afterwards, they appear unhurt and undamaged. Why them?
  6. Each PC has a flashback to an event in there past that could have ended catastrophically but at the last second something happened. (Almost fell asleep on guard duty, and would have missed the Assassin comeing for the king. Or playing with a friend as a child they bump into an oil lamp in a barn.) But in the vision everything falls apart and they see themselves saying "I would give anything to..." after a voice in there head says "I've come to collect."
  7. The annual goblin hunt contest. The local town gets together once a year, everyone signs up and is put on a random team. (The players are on the same team, but it was random) The goal is kill as many goblin's as you can. The time of the event Sundown to Sunrise, and takes place in the forest. Each person has two Firefly jar's attached to them to prevent friendly fire.
  8. A meteor strikes the town next to yours a hour ago, the local guard is are asking any willing body's to help with the rescue, and see what happened.
  9. A carriage large enough for the party pulls up and the door opens to let you in. There’s no one driving, no one inside and the carriage is pulled by skeleton horses. Do you get in?
  10. You've all woken up in a grave yard, in holes 6 feet deep. One of you is currently having dirt shoveled on you.
  11. The PCs were all hired by different people to do the same job. When they run into each other at the job site, the first question is "Why is this job so important that so many people are willing to pay for it?"
  12. The PCs were all hired by the same person to do several different jobs at the same time. Each PC also received a note only to be opened when their job is done. That note gives the name of another PC (no two notes have the same name) and an offer to double their payment if they kill that person. (Best to save this one for groups that are okay at handling inter-party conflict, of course...)
  13. The PCs were all members of the same criminal gang. They're picked by the boss to carry out an assignment. When they come home, the city guard/police have swarmed over the gang's hideout. One of the guards/cops is holding a list of known members. Time to relocate.
  14. Each party member books passage on a ship heading for a local city. Each is on his or her own business. They're caught in a rift/wild magic surge/whatever you want and instead of docking at the target destination, the ship puts into a port far, far away from the original destination. From there, they can be in trouble because it's an enemy country, they can't get back because they don't have enough money, or some other hook you like to keep them there. This could also work with a merchant caravan or some other group travel method. large pieces of hostile geography could serve to keep the PCs in the new location at least for the beginning of the campaign.
  15. Party meets in a casino. They're suckered, either together or individually, such that they owe more than they can pay to the casino's owner who is also a local fixer. He's on the hook to map out a stretch of dangerous, unknown country, however large you want. To get rid of that problem, he offers to outfit the party with what they need, including a cartographer if no one has a compatible background, and then bullies them into performing the mapping mission to clear their debt. From there, they can run into whatever hooks you need to start your campaign somewhere in the wild. and if they abandon the mapping mission as a result, then they have a villain chasing them (the casino owner) who can pop up when they least expect it.
  16. For a less-then-good party (depends on each character's back story): The party is in prison, working at hard labor. They know each other's names, but not much more. they're on the same work detail, working outside the prison walls. Farming near a swamp, mining in a guarded shaft, farming in harsh weather conditions near a large forest. Take your pick. A monster runs through the work detail, killing the guards but leaving the party alive. Or a wild magic storm, or a war party from the local bandits or a neighboring but hostile country. Bottom line: guards are gone or dead, the coast is clear. Each party member is on the hook for a long sentence, guilty or not is up to you and their back story. They can get basic equipment off the bodies of the fallen guards and then it can either be a quiet escape into a nearby city from where they need to book passage out as quickly as possible...or a wild chase through a swamp or forest being pursued by angry guards and tracking dogs. They can escape outright or find a helpful NPC who hides them while dropping the first hook to your campaign in the process.
  17. The party are all young adults in the same family. If races become a problem, then remember adoption as part of the back story. A low-rank noble family is easiest since those kids would be trained in straight D&D classes as part of their education -- knight, ranger, cleric, even wizard. rogues could be rogue-centric rangers or they could be bad-boy nobles who spend too much time with the wrong crowd in the local city so they actually develop first-level rogue skills. A creative backstory is required for each character. Once that's done, then something happens to the family. A patriarch is convicted of treason, the family is ruined and cast adrift. Or the kids unwittingly commit a crime -- they hurt the son of a local king, they accidentally release some long lost horror that was being kept beneath the family castle. Two other directions might be a peasant family, though this will require some creative back story-ing for why an entire family of peasants would be trained in non-serf skills. but if you can work that out, then the village could be ransacked or the family could go bankrupt forcing the oldest kids to hire on as caravan guards or something to support themselves and the family. The final direction would be an upper-crust noble family. Princes and princesses of a major nation. A coup casts the family out and the campaign is about regaining the throne.
  18. The party are all low-level employees of a local thieves guild. They don't have to all be thieves. Fighters can be enforcers. priests can be back-room healers. wizards can be tool makers or simply in debt to the guild master and trading services for debt-reduction. again, dependent on a character-specific back story. The campaign starts when the players attend some kind of general meeting -- they're all at the neighborhood capo's tavern on separate business maybe (paying debts, paying tribute, reporting on operations, etc). A rival thieves guild suddenly attacks, mostly wiping out the PC's guild. The PC's an a very small number of unknown other survive and must escape the city before the rival guild finds and neutralizes them. That's why they stick together. They can run towards your first campaign hook if you make it part of one of their back stories, or they can run for the nearest safe haven and encounter the first campaign hook there.
  19. (From DND memes, which got it from tumblr user probablyfunrpgideas) The players are a squad of government investigators, trying to prevent monsters from claiming new habitat. Making sure abandoned properties are sold and dont remain vacant too long, trying to keep people from stockpiling loads of alchemical/magical ingredients in one place, etc. Its mainly negotiation, but sometimes people have an interest in attracting dangerous entities for their own purposes.
  20. Maybe your party dies in the middle of a campaign, maybe they died separately of natural causes. Either way they all "wake up" next to each other, in a cold and bleak mirror image of the regular world. You can all feel it in your bones. Something is coming. You have only minutes to talk and prepare before whatever it is will be there.
As it gets closer, you can make out what is on it's way. A creature standing at least eighteen feet tall is shambling awkwardly towards you. It is vaguely humanoid, with three legs of slightly different lengths all jutting from a central point at where it's pelvis would be. It has six arms, four of which are holding human sized cages (it can be more if the party is larger than this). It's hands bend in the opposite direction of a normal humans, curling sickly out from it's body. The body itself is deathly pale and malnourished, clearly showing the veins and musculature beneath the skin. It has a normal head, but is absent a face. It has sunken in skin where it's eyes would be, with cracks covered in dried blood at the center. A long, jagged crack in the skin also stretches across where the mouth would be. A spike twice the length of a spear is stabbed downward through the creatures ribcage. At the upper half of the spear, a lantern with a blue flame is attached.
If the players manage to steal the lantern or kill the creature (it may be large and swing pretty hard, but it is practically unable to avoid attacks with its awkward gait and has no outside armor whatsoever. Removing the lantern from the creature will cause it to immediately drop to the ground, lifeless.), they will discover that releasing the flame sends them back to the material plane, in the middle of the wilderness. The lantern is still with whoever opened it, albeit it's no longer lit.
They just managed to do something no other living being has ever done. They have obtained one of the lantern of the collectors, a literally priceless artifact that can bring people back from the dead, and traverse the dead realms. Now they just have to figure out how it works.
  1. Strange groups of identical looking adventurers have started roaming the country, taking on assignments for very little money. You gotta figure out who they are, where they came from, and how to stop them before they take all your work.
  2. A fallout new Vegas one. Basically the group all wake up in a doctors office with no memory, only a letter explaining they were delivering something to a location.
  3. In the central city of the empire/nation, during a major celebration, the king is assassinated, and resurrection spells fail when cast on him. There is a major bounty placed on discovering why.
  4. Your party is a bunch of strangers that has been framed for a crime. Now your group has to work together to prove their innocence and put the real culprits behind bars!
  5. All members of party are found in strange place.. no floor, no ceiling, no nothing. They are just floating around. Suddenly, man dressed in black suit walks in, and proposes a deal. The party is going to hell either way, but if they help him out, he might secure them a way back to mortal realm.
  6. All the PC's are in a huge open air bazaar in the center of a large desert fortress town (they do not need to know each other or be shopping together). Suddenly, a young boy (early teens) comes crashing down through an awning of a nearby stall, a short sword in one hand (still sheathed) as a merchant and several of the local guard chase him yelling "Stop, thief!"
  7. The party is all half human and half other races looking for their shared parent.
  8. All members of your party are part of the town guard. Monster attacks have been on the rise lately and a nest of goblins/orcs/whatever has been discovered and your party has been sent to wipe them out (along with other soldiers who, alas, don't make it.)
  9. The PC’s all meet in a gnomish tinkers shop, looking to get their pocket watches repair. Oddly they all have pocket watches that have stopped on the exact same time.
  10. All the PCs are going about their own business in the market square. Suddenly time stops and everyone and everything is frozen for 3 minutes, apart from the PCs.
  11. All the PCs meet out in a field next to a large flat topped rock, having received a note to be there at this specified time and date. A flapping gushing sound starts softly getting louder and louder until thud, a body from the sky hits the rock. Clasped in the bodies hand is a note which reads ‘avenge me’.
submitted by Sloadkroger to d100 [link] [comments]

MCU Movies Behind the Scenes Facts *Wanted to do this for fun* Day 1: Iron Man

So i'm going to go on IMDB and look at each MCU movies behind the scenes facts and POST THE MOST INTERESTING ONES here, I will post each movie a day instead of what I did before where I did 10 posts, I will start with the first Iron Man today and each day will be the next MCU movie after it, ending with Guardians 3, if people like this and want me to do the Netflix shows, Agents of Shield and Agent Carter, please let me know...OK....let's start

IRON MAN

1. The script was not completely finished when filming began, since the filmmakers were more focused on the story and the action, so the dialogue was mostly ad-libbed throughout filming. Director Jon Favreau acknowledged this made the film feel more natural. Some scenes were shot with two cameras, to capture lines improvised on the spot. Robert Downey, Jr. would ask for many takes of one scene, since he wanted to try something new. Gwyneth Paltrow, on the other hand, had a difficult time trying to match Downey with a suitable line, as she never knew what he would say.

2. Paul Bettany has never seen the film, and is unfamiliar with the plot. He said J.A.R.V.I.S. was the easiest job ever, and it was almost like a robbery, since he only worked for two hours, got paid a lot of money, then went on vacation with his wife (Jennifer Connelly).

3. Agent Phil Coulson (Clark Gregg) was originally a much smaller part. In fact, the character at first was only called "Agent", and as filming went on, and it became apparent with Gregg's chemistry with all the other cast members, they added more and more scenes.

4. Director Jon Favreau wanted Robert Downey, Jr. because he felt the actor's past was right for the part. He commented: "The best and worst moments of Robert's life have been in the public eye. He had to find an inner balance to overcome obstacles that went far beyond his career. That's Tony Stark. Robert brings a depth that goes beyond a comic book character having trouble in high school, or can't get the girl." Favreau also felt Downey could make Stark "a likable asshole", but also depict an authentic emotional journey once he won over the audience.

5. To avoid spoilers about the final press conference, the extras were told that it was a dream sequence.

6. Tony Stark's computer system is called J.A.R.V.I.S. (Just A Rather Very Intelligent System). This is a tribute to Edwin Jarvis, Howard Stark's butler. He was changed to an artificial intelligence to avoid comparisons to Bruce Wayne's butler Alfred Pennyworth.

7. This is Marvel Studios' first self-financed movie.

8. In an interview with Britain's Empire Magazine, Robert Downey, Jr. thanked Burger King for helping him get straight in 2003, with a car full of drugs. He had a burger that was so disgusting, it made him rethink his life, and dump the drugs in the ocean. He repeats this, with his impromptu sit-down session with the press, upon his return from captivity. Burger King also promoted the film with toys based on this movie, as well as the sequel.

9. Jeff Bridges said he felt really uncomfortable not having a script or rehearsals, since normally he is very prepared, and knows his lines to the "T". But realizing it was like he was in a "two hundred million dollar student film" took the pressure off of him, and made it fun.

10. The Iron Man (1966) theme track can be heard in the film on several occasions: in the casino, in Stark's bedroom, and as Rhodey's ringtone.

11. Roughly four hundred fifty separate pieces make up the Iron Man suit.

12. To prepare for his role as Iron Man, Robert Downey, Jr. spent five days a week weight training and practiced martial arts to get into shape.

13. The roadster on which Tony Stark was working is owned by director Jon Favreau.

14. According to Paul Bettany, he did not know on which film he was working. He merely did the job as a favor for Jon Favreau, with whom he worked, in Wimbledon (2004).

15. This is the last film special effects expert Stan Winston completed before his death.

16. Jon Favreau celebrated getting the job as director by going on a diet and losing seventy pounds.

17. Four hundred extras were meant to be filmed standing at Tony Stark's press conference, but Robert Downey, Jr. suggested they ought to sit down, as that would be more realistic and comfortable.

18. Stan Lee, the creator of Iron Man, had originally based Tony Stark on Howard Hughes, who he felt was "one of the most colorful men of our time: an inventor, an adventurer, a multimillionaire, a ladies man, and finally, a nutcase." Robert Downey, Jr. further described his portrayal of Stark as "a challenge of making a wealthy, establishmentarian, weapons-manufacturing, hard-drinking, womanizing prick, into a character who is likeable, and a hero."

19. An early draft of the script revealed Tony Stark to be the creator of Dr. Otto Octavius' tentacles from Spider-Man 2 (2004). Octavius is a villain from the Spider-Man comic, but at the time, this wouldn't have been allowed, as Sony was the film rights holder to Spider-Man. However, Sony and Marvel agreed to share the film rights to the character in 2015, with Spider-Man/Peter Parker (Tom Holland) first appearing in Captain America: Civil War (2016), where he's introduced to Tony Stark (Robert Downey, Jr.). Downey reprised his role in future Marvel Cinematic Universe films alongside Tom Holland as Peter ParkeSpider-Man.

20. Jon Favreau shot the film in California, because he felt that too many superhero films were set on the East Coast, especially New York City. As of May 2018, only seven of the nineteen films in the Marvel Cinematic Universe have featured New York City in some capacity. These being The Incredible Hulk (2008), Captain America: The First Avenger (2011), The Avengers (2012), Avengers: Age of Ultron (2015); Doctor Strange (2016), Spider-Man: Homecoming (2017), and Avengers: Infinity War (2018).

21. For the first three Iron Man movies, director Jon Favreau thought of making the Iron Monger the main villain of the second film. Stane was going to be Stark's friend and confidante in the first film, but then would become his enemy in the second installment. However, Favreau was worried how to handle The Mandarin, who was to be the villain of the first film, so he decided to re-work the character into a behind-the-scenes presence, and make Iron Monger the first villain.

22. (At around one hour and fifty minutes) Just before the final press conference, Tony Stark is reading the newspaper with a grainy, amateur photograph of Iron Man on the cover. The picture is part of a video, shot by onlookers hiding in a bush during initial filming, that appeared on the Internet in 2007.

23. (At around one hour and twenty-five minutes) When Pepper discovers Tony removing the damaged Iron Man armor, Captain America's shield is on a workbench. This same scene was shown in many trailers, but the image of the shield was edited out.

24. (At around fifty-eight minutes) Obadiah Stane plays on the piano a musical piece written by eighteenth century composer Antonio Salieri. Salieri is best known as a jealous rival of Wolfgang Amadeus Mozart, and was said to have murdered Mozart (although historical records have proven that, on the contrary, both had collaborated on, and promoted each other's work on several occasions). This serves as an appropriate parallel of Stark and Stane's relationship in the film.

25. Gwyneth Paltrow only needed to travel fifteen minutes to get to the studio. She claimed that this is a part of the reason she took the role, as she could be home with her two children during the entire shoot.

26. To prepare for his role as Obadiah Stane, Jeff Bridges read some of the "Iron Man" comic books that featured Stane. He also grew a beard and shaved his head, which he said was something he'd always wanted to do.

27. There are about five sets of armor in the film, all inspired from the "Iron Man" comics: Mark I armor, Stark's first suit, is a simple suit constructed of iron. Mark II armor is a silver suit, the prototype Stark develops (this can also be counted as the War Machine armor, as Rhodes looks speculatively at it). Mark III armor is the final red and gold armor. J.A.R.V.I.S. first presents the Mark III armor in full gold, the look pays tribute to the all-gold "Golden Avenger" armor Iron Man wore early in his career. J.A.R.V.I.S. later presents the armor in silver and red, making it look almost identical to Iron Man's "Silver Centurion" armor that he wore in the 1980s.

28. During the final battle, there was originally going to be a sequence where Tony, in the Iron Man suit, drives an Audi R8 that would crash into Iron Monger's legs then flip over, after which Iron Man would split the car in half and jump out. However, the Audi R8 was so well-built, that it refused to flip, despite repeated crashes and the roof wouldn't split the way director Jon Favreau wanted it to, because the car's frame was so tough. As a result, the whole final fight sequence was re-written. The filmmakers were so impressed by the toughness of the car, that it was decided that the convertible version was to be featured in Iron Man 2 (2010).

29. (At around one hour and forty-five minutes) During the highway battle with Iron Monger, a building can be seen in the background with a Roxxon logo. In the Marvel Universe, Roxxon is a notorious conglomerate known for illegal activities, agents of which were responsible for the deaths of Stark's parents.

30. During pre-production, Robert Downey, Jr. set up an office next to Jon Favreau's office, to discuss his role with him, and to be more involved in the film's screenwriting.

31. It took approximately seventeen years to get the film into development. Originally, Universal Pictures was to produce the film in April 1990. They later sold the rights to Twentieth Century Fox. Later, Fox sold the rights to New Line Cinema. Finally, Marvel Studios decided to handle their own creation.

32. Jeff Bridges, hearing that Obadiah was a Biblical name, researched the Book of Obadiah in the Bible, and was surprised to learn that a major theme in that particular book is retribution, which Obadiah Stane represents. However, the name "Obadiah" means "servant and worshiper of the Lord", which Stane obviously isn't.

33. In the comics, Obadiah Stane ran his own company (Stane International), and was actually a business rival to Tony Stark, rather than being part of Stark Enterprises.

34. Agent Phil Coulson repeatedly states he is a member of the "Strategic Homeland Intervention, Enforcement and Logistics Division" (finally shortening it to S.H.I.E.L.D.). In the comics, the S.H.I.E.L.D. Agency originally stood for the "Supreme Headquarters, International Espionage/Law-Enforcement Division", then in 1991, it was revised to the "Strategic Hazard Intervention/Espionage Logistics Directorate".

35. An early draft of the script had the Mandarin appear in the film, re-imagined as an Indonesian terrorist.

36. The production met with about thirty different writers, and they all passed, as most of them felt that Iron Man was a relatively obscure character in the Marvel universe. They were also a bit nervous about working for an untried studio better known for producing comic books. Even the re-writes led to many refusals.

37. In the comics, Tony Stark participated (and became Iron Man) in the Vietnam War. Later, this was changed to the Gulf War. In this film, the character's origin was changed to Afghanistan, as director Jon Favreau did not wish to make the film a period piece, but instead give it a realistic contemporary look.

38. Gwyneth Paltrow based her performance on 1940s heroines (who she claimed were sexy, witty, and innocent all at once).

39. In the Ultimate Marvel Comics series, the character of Nick Fury is portrayed as African-American, with his look and personality tailored after Samuel L. Jackson, all carried out with Jackson's explicit permission. During one of the Ultimate Avengers issues, while discussing the possibility of a movie being made about them, and which actors would play which heroes, Nick Fury comments that nobody else but Samuel L. Jackson could play him. Jackson, himself a comic book fan, played Fury in this movie. Later on, the popularity of this character led Marvel to introduce this character into the mainstream comics as "Nick Fury, Jr.", the son of the original Nick Fury, in a move to work towards retiring the original from the mainstream universe.

40. According to Jon Favreau, when making this film, there was a lot of pressure for it to succeed. This was particularly due to Marvel using their characters as collateral when they received a five hundred twenty-five million dollar, seven year deal, called a non-recourse debt facility, allowing them to make original films based on their properties. Marvel wanted to have complete creative control over their characters, build a film library, and greater profit potential than the deals they've inked with other studios owning the film rights to their characters. Marvel also changed its name to Marvel Entertainment, Incorporated, to establish a Hollywood presence. If the film didn't succeed, Marvel would've lost the intellectual property rights to their library.

41. Rachel McAdams was Jon Favreau's first choice to play Pepper Potts, but she turned the role down. She played a role in Doctor Strange (2016).

42. The Iron Man Mark I armor weighed ninety pounds.

43. An animatronic puppet of the Iron Monger was built for the film by Stan Winston Studios. It stood ten feet tall, and weighed eight hundred pounds, and was built on a set of gimbals, to simulate walking. It required five operators to run it.

44. According to Jon Favreau, Clive Owen, and Sam Rockwell are among the actors that were considered for Tony Stark during pre-production. Rockwell played Stark's rival Justin Hammer in Iron Man 2 (2010).

45. Chapter One of Phase One in the Marvel Cinematic Universe.

46. Hugh Jackman was offered the role of Tony Stark.

47. According to Terrence Howard, he and Robert Downey, Jr. competed physically on the set: "I'm forty to fifty pounds heavier than him, so I'm lifting and I push up about two hundred twenty-five, and knocked it out ten times. Robert wanted to go about two hundred thirty-five, and he did it, so I pushed it up to about two hundred forty-five. Robert and his competitive ass almost tore my shoulder trying to keep up with him!"

48. The cave that imprisons Tony Stark was a one hundred fifty to two hundred yard-long set, which had built-in movable forks, to allow greater freedom for the film's crew. It also had an air conditioning system installed, as production designer J. Michael Riva had learned that remote caves are actually very cold.

49. This was the first in a planned six-picture deal between Marvel and Paramount, before the acquisition of Marvel by Disney, which transferred the distribution rights of The Avengers (2012) and Iron Man 3 (2013) to Disney, while Paramount kept the rights to Iron Man 2 (2010), Thor (2011), and Captain America: The First Avenger (2011) until Disney acquired them.

50. To prepare for her role as Pepper Potts, Gwyneth Paltrow asked Marvel to send her any comics to aid her understanding of the character.

51. For some of the shots of the first incarnation of the Iron Man suit, director Jon Favreau performed the motion capture.

52. Rock guitarist Tom Morello assisted Ramin Djawadi in composing the film's soundtrack. Morello had a cameo in the film as an Insurgent who gets killed when Tony Stark escapes the cave (perhaps fittingly, since Morello is a member of the band Rage Against the Machine).

53. Originally, Iron Man's archnemesis, the Mandarin, was going to be the film's villain, but Jon Favreau felt him to be too fantastic and dated, so he was re-written into a "working-behind-the-scenes" presence. Favreau cited "Star Wars" as a case: "I looked at the Mandarin more like how in 'Star Wars' you had the Emperor, but Darth Vader is the guy you want to see fight. Then you work your way to the time when lightning bolts are shooting out of the fingers, and all that stuff could happen. But you can't have what happened in Star Wars: Episode VI - Return of the Jedi (1983) happen in Star Wars: Episode IV - A New Hope (1977)."

54. (At around one hour and forty minutes) In the film, Rhodey (Terrence Howard) looks at the Mark II armor and says "Next time, baby!" hinting at War Machine, Rhodey's alter-ego. An animation of a War Machine suit, with a Gatling gun attached to a shoulder, can be seen in the closing credits. War Machine appeared in Iron Man 2 (2010), Avengers: Age of Ultron (2015), Captain America: Civil War (2016), and Avengers: Infinity War (2018). However, in those films the role of James Rhodes was played by Don Cheadle.

55. In the comics, the chauffeur, Harold "Happy" Hogan, is a confidante of Tony Stark, who later marries Virginia "Pepper" Potts, after a tragedy draws them closer, though they later divorce. Additionally, the origin of Happy's nickname in the comics, is that he was a former professional boxer who earned that nickname, due to his reputation of never fighting back.

56. When Robert Downey, Jr. was carrying out motion-capture work on the film, he would sometimes wear the helmet, sleeves, and chest of the Iron Man armor over the motion-capture suit, to realistically portray Iron Man's movements.

57. In October 1999, Quentin Tarantino was approached to write and direct the film. Later, Joss Whedon, a big fan of the comic book, was in negotiations to direct the film in June 2001. In December 2004, Nick Cassavetes was hired as a director, with the film to release in 2006, but everything fell through. Finally, Jon Favreau was hired as director in April 2006.

58. (At around forty-seven minutes) Obadiah Stane tells Tony Stark "We're iron mongers, we make weapons." Stane's supervillain moniker is the Iron Monger, and thus foreshadows Stane's own transition in the film to an armor-clad antagonist.

59. First film released in 2008 to pass the $300 million mark at the U.S. box-office.

60. One of the cars in Tony Stark's garage, is a Tesla Roadster, which had not yet been released during the film's production.

61. (At around thirty-four minutes) The code that appears on the computer screen is a utility that downloads firmware into Lego robotic toy (called RCX). It may suggest that Tony Stark used this program to download firmware into his robotic suit.

62. The sound used during a target lock-on in Iron Man's Head Up Display (HUD) is the sound of the laser cannon firing in Space Invaders (1978) video game.

63. There are various references in the film to the Mandarin, Iron Man's archnemesis: -The organization that kidnaps Stark is called "the Ten Rings", after the ten rings that comprise the Mandarin's arsenal (Jon Favreau has stated that The Ten Rings, in fact, works for The Mandarin). -Commandant Raza speaks of Genghis Khan and Asia. -Commandant Raza is seen occasionally fiddling with an ornate gold ring. -The rings are worn by Stark, Stane, Rhodes, and Raza (that is to say those in positions of power).

63. According to Jon Favreau, it was difficult to find a proper opponent for Iron Man to face, since he wanted the film to remain grounded in reality as much as possible. It was decided to have a foe in the film who would serve as a parallel of Stark (for example, an armored opponent). Well-known enemies like the Titanium Man and the Crimson Dynamo were considered, but finally the lesser-known Iron Monger, Obadiah Stane, was chosen as Iron Man's adversary (Stane, as well as possessing his own armor, is also a business contemporary of Stark).

64. "I am Iron Man" was ad-libbed by Robert Downey, Jr. Producer Kevin Feige approved using it in the final cut of the film, and credits this with his decision to largely do away with secret identities in the Marvel Cinematic Universe. Only Spider-Man conceals his identity, while Thor's alter ego, Donald Blake, is similarly not used.

65. (At around fifty-eight minutes) Obadiah brings Tony a pizza from New York City in a box marked "Ray's". Ray's is a famous chain of pizza places in New York City. It also marks the second Favreau-directed film to refer to Ray's Pizza. In Elf (2003), it is the pizza recommended by Santa Claus to Buddy the Elf.

66. As a tribute to Howard Hughes, who inspired Iron Man, production was mainly based in the former Hughes Company soundstages in Playa Vista. The scene where the Iron Man Mark III armor was created was filmed in the area where Hughes assembled the H-4 Hercules airplane (better known as "The Spruce Goose").

67. (At around one hour and forty minutes) When Tony Stark tells Rhodey to "keep the skies clear" before going to confront Obadiah Stane, Rhodey looks to the silver Mark II suit before saying "next time, baby". Rhodey (played by Don Cheadle) donned this suit in Iron Man 2 (2010), becoming War Machine.

68. Christine Everhart (Leslie Bibb) works for Vanity Fair in the movie, but in the comics, she works for the Daily Bugle.

69. Nicolas Cage and Tom Cruise were interested in playing Iron Man. Cruise, in particular was going to act in, and produce the film. Cage played another Marvel superhero in Ghost Rider (2007).

70. Jon Favreau was originally going to direct Captain America: The First Avenger (2011) in the manner of a superhero comedy adventure, but he instead chose to direct this film and give it a more serious tone. Ironically, Nick Cassavetes, who was chosen to direct that film, had been filled in to direct this film in December 2004.

71. The climactic showdown in the film, with Tony Stark, a.k.a. Iron Man, facing Obadiah Stane, a.k.a. Iron Monger, is based on Iron Man #200 (November 1986). A face-off occurs between Stane's larger, more powerful Iron Monger and Stark's greater experience, and an exploding reactor appears. However, the comic concludes with Stane committing suicide with a repulsor ray blast to the head.

72. Jon Favreau advised composer Ramin Djawadi to keep the core of the music on heavy guitar, which he felt suited Iron Man best. Djiwadi composed the music on a heavy guitar before arranging it for the orchestra to perform.

73. This is the only Marvel Cinematic Universe film, and the only Iron Man film, that does not feature any martial-arts fights. It is also the first of two Marvel Cinematic Universe films in which Robert Downey, Jr. (Iron Man) appeared, but doesn't show off his skills in the Wing Chun fighting style.

74. Most of the exterior scenes set in Afghanistan were filmed at Olancha Sand Dunes. There, the crew had to endure two days of forty to sixty mile per hour winds.

75. Jon Favreau wanted Tony Stark and Pepper Potts' relationship to be like a 1940s comedy along the lines of His Girl Friday (1940).

76. Tony Stark drives an Audi R8 in the film, as part of a promotional deal Marvel Studios made with the Audi Automobile Company. Two other vehicles, the Audi S5 Coupe, and the Audi Q7 SUV, also make an appearance in the film.

77. (At around one hour and four minutes) Adi Granov designed a billboard poster of Iron Man's nemesis, the alien dragon Fin Fang Foom, for the film. This poster can be seen when Stark, while testing the Mark II armor, flies straight down a road (on Stark's left side).

78. The Industrial Light & Magic animators studied skydivers performing in a vertical wind tunnel, to create Iron Man's aerial movements. Iron Man was also animated to take off slowly and land quickly, to make those movements more realistic.

79. This is the first film set in, and the beginning of, the Marvel Cinematic Universe.

80. When Pepper Potts is downloading a set of secret files, the authorization on one document is listed as "Lebowski". Jeff Bridges, who plays Stane in this film, played "The Dude" in The Big Lebowski (1998).

81. (At around one hour and twenty-one minutes) The pilots in the F-22 jets are codenamed "Whiplash 1" and "Whiplash 2". In the Ultimate Iron Man comics, Whiplash is a super villain who possesses a pair of gloves with steel wires attached that acted as whips. Whiplash appeared in Iron Man 2 (2010).

82. According to Ramin Djawadi, Tony Stark's different moods, as performed by Robert Downey, Jr., was the inspiration for the Iron Man scores in the film.

83. The leader of the Ten Rings is named Raza, after a Marvel Comics character. However, the comic version of Raza is not an enemy of Iron Man, but an alien cyborg, who is a member of the space pirate gang known as the Starjammers. The only similarity they share, is their facial disfigurement. In the comics, Raza has implants on the left side of his face, while in the film, Raza is scarred on the right side of his face.

84. Comic book writers Mark Millar, Brian Michael Bendis, Joe Quesada, Tom Brevoort, Axel Alonzo, and Ralph Macchio were commissioned by Jon Favreau to give advice on the script.

85. An early draft of the script had Howard Stark, Iron Man's father, as a ruthless industrialist who becomes War Machine.

86. (At around one hour and twenty-four minutes) When Obadiah Stane (Jeff Bridges) watches Rhodey (Terrence Howard) on television, an expensive chess set is visible on the table in front of him. In the comics, Obadiah Stane was fond of playing chess, and also created a group called "The Chessmen" to attack Stark Industries.

87. Clark Gregg (Agent Phil Coulson) stated in the DVD commentary of Agents of S.H.I.E.L.D. (2013), Season One, Episode Eleven, "The Magical Place", that he and Gwyneth Paltrow have known each other since she was nineteen-years-old.

88. According to the January 2012 Air & Space Magazine, Tony Starks's character was also inspired by South African born SpaceX (and PayPal co-founder), Elon Musk. A statue of Iron Man, complete with company ID, "stands guard" at SpaceX, along with a current version Cylon.

89. Jon Favreau played a character similar to Tony Stark, named Pete Becker, on Friends (1994). Stark and Becker are rich playboys, who give up their current life to fight, Tony fights crime, while Pete fights in Ultimate Fighting. Favreau even sported Stark-like facial hair for the role.

90. During filming, a tank accidentally ran over an Aaton 35mm camera.

91. To prepare for his role as James Rhodes, Terrence Howard visited the Nellis Air Force Base on March 16, 2007, where he ate with the base's airmen and observed the routines of HH-60 Pave Hawk rescue helicopters and F-22 Raptor jets.

92. Director Jon Favreau described the film as "a kind of independent film-espionage thriller crossbreed; a Robert Altman-directed Superman (1978), with shades of Tom Clancy novels, James Bond films, RoboCop (1987), and Batman Begins (2005)."

93. All three sets of Iron Man's armor were designed by Adi Granov, a comic book artist from the "Iron Man" comic, and Phil Saunders. They were then constructed by Stan Winston Studios.

94. Jon Favreau chose Industrial Light & Magic to provide the film's visual effects after watching Pirates of the Caribbean: At World's End (2007) and Transformers (2007).

95. (At around one hour and fifty-five minutes) Shortly into the end credits sequence, there is an animation of the Ten Rings logo. This refers to the terrorist group that captures Tony Stark early in the film, but is not actually acknowledged. It is, however, commonly acknowledged in Iron Man 3 (2013).

96. Timothy Olyphant read for the role of Tony Stark.

97. (At around one hour and two minutes) When Iron Man first takes flight, he travels at 0.29 Mach (two hundred twenty miles per hour) over California.

98. Production designer J. Michael Riva researched on objects found in prison which could be improvised and used for other purposes (for instance a sock used to make tea), to provide more verisimilitude to the film.

99. The Stark Industries logo is similar to that of Lockheed Martin, co-developer of the F-22 Raptor.

100. To create the shots of Iron Man against the F-22 Raptors, cameras were flown in the air to provide reference for the dynamics of wind and frost at that altitude.

101. Jon Favreau was inspired to cast Robert Downey, Jr. as Tony Stark/Iron Man after seeing his performance in Kiss Kiss Bang Bang (2005). Shane Black, who wrote and directed Kiss Kiss Bang Bang (2005), co-wrote and directed Iron Man 3 (2013).

102. Harry Gregson-Williams was offered the job of scoring the film, but he had to turn it down due to scheduling conflicts with The Chronicles of Narnia: Prince Caspian (2008).

103. The film had a torturous development process. Stuart Gordon was originally going to direct in 1990 when the rights were held by Universal Pictures, though nothing came of that. In 1996, Twentieth Century Fox acquired the rights with Nicolas Cage expressing an interest in the project. Two years later, it hadn't moved on so Tom Cruise tried to kickstart a production, to the extent of commissioning a script by Stan Lee and Jeff Vintar. Jeffrey Caine then did a polish on the screenplay. Still nothing. In 1999, Quentin Tarantino was approached to see if he could move things along but that too came to nothing. The rights moved to New Line Cinema in 2000 with Ted Elliott, Terry Rossio, and Tim McCanlies writing a screenplay (this version even featured a cameo by Nick Fury). New Line Cinema started talking to Joss Whedon about directing, but this didn't pan out. By 2004, Nick Cassavetes was attached as director, but when this too failed, the rights reverted back to Marvel.

104. According to Phil Saunders, Tony Stark would develop a Mark IV armor, which would have been used in the final battle. This Mark IV armor would become the War Machine armor, and had swap-out armaments that would be worn over the Mark III armor. However, halfway through pre-production, the concept was removed from the script.

105. Property master Russell Bobbitt won Hamilton's "Behind the Camera Award 2008" for the props he created on this movie.

106. An early draft of the script (before Marvel Studios was making its own movies) would've kept Howard Stark alive, and had him adopt the War Machine identity as the film's antagonist.

107. Composer Ramin Djawadi's favorite musical score is the "Kickass" theme, because he composed it according to "a rhythm very much like a machine."

108. Louis Leterrier was interested in directing this film, but opted for The Incredible Hulk (2008) when Jon Favreau was given the job.

109. Robert Downey, Jr., Terrence Howard's father, Terrence Howard, Faran Tahir, Ramin Djawadi, and visual effects expert Stan Winston are fans of Iron Man.

110. The terrorist organization "Ten Rings" is a reference to Iron Man villain Mandarin, who wears ten rings imbued with superhuman abilities. Mandarin appeared in Iron Man 3 (2013), albeit in a radically different iteration from the comics.

111. Each Marvel superhero movie has a main theme: -This movie and sequels - Weaponry and technology. -The Incredible Hulk (2008) - Mutation and nuclear power. -Captain America: The First Avenger (2011) and sequels - Experimentation and espionage. -Thor (2011) and sequels - Mythology and religion. -Guardians of the Galaxy (2014) - Extra-terrestrial life and cosmic beings. -Ant-Man (2015) - Telepathy and control of animals. -Doctor Strange (2016) - Magic and witchcraft. -The Avengers (2012) - Alien Invasion. -Avengers: Age of Ultron (2015) - Artificial Intelligence.

112. Len Wiseman was originally slated to direct.

113. According to The Cannon Group, Inc. co-owner, producer Yoram Globus, in the 1980s, along with Captain America, Superman IV: The Quest for Peace (1987), Spider-Man, and Masters of the Universe (1987), The Cannon Group, Inc. also had an Iron Man movie in production. The Cannon Group, Inc. wanted Tom Selleck to play Tony Stark. They also wanted the costume house that made the RoboCop (1987) suit to build the Iron Man costume.

114. This was the only movie for Terrence Howard to play Lieutenant Colonel James "Rhodey" Rhodes. However, Howard opted to not go forward with the character (reportedly for financial reasons) so Don Cheadle was brought in to assume the role commencing with Iron Man 2 (2010).

115. CAMEO: Stan Lee: (At around one hour and eight minutes) Comic writer Stan Lee appears at Tony Stark's party playing the role of Hugh Hefner, accompanied by three blonde women. Lee later mentioned that it was his most fun cameo.

116. Brian Michael Bendis had written three pages of dialogue for the Nick Fury scene, out of which the filmmakers chose the best lines. To keep it a secret, the scene was filmed with a skeleton crew, and was omitted from all previews of the film, which thus maintained the mystery and surprise, and kept fans speculative and interested. It conclusively appeared in the final cut as a post-credits scene.

117. When presented at the movie's end with the cover story by S.H.I.E.L.D. Agent Coulson that Iron Man is employed by Tony Stark to act as his bodyguard, Stark dismisses it as "pretty flimsy". In the Iron Man comics, this was precisely the cover that Tony Stark used to protect his identity until 2002, when Stark went public with his identity as Iron Man.

118. According to Jeff Bridges, Obadiah Stane was originally supposed to survive the final battle against Tony, with Stark opening up Stane's destroyed suit to find that there was no corpse inside. Presumably this would have poised Stane to return for future movies.

119. The Iron Monger was the prototype of Tony Stark"s Mark 1 iron Man suit
submitted by Anonymous_1-2-3-4-5 to marvelstudios [link] [comments]

star casino gold coast gold member video

Gold, Platinum and Diamond members of The Star Club earn a Casino Dollar Multiplier every time they play, stay or dine with their Membership Card. Gold Members earn a 1.25x Multiplier, meaning they earn Casino Dollars 25% faster than Bronze and Silver Members. If you frequent The Star Casino in Sydney, the Gold Coast, or the Treasury Casino in Brisbane, consider becoming a member of The Star Club loyalty program to be rewarded for the money you spend at any of these three properties. Read on to discover more about The Star Club, the benefits it offers and learn how you can become a member. Members Get More with The Star Club. The Star Club opens up an exciting range of possibilities by giving you access to a range of unique privileges and rewards across all three of our world-class resorts, including The Star Sydney, Treasury Brisbane and The Star Gold Coast. The Star Club properties practise the responsible service of alcohol. Guests must be aged 18 years or over to enter the casino. Player activity statements are available on request in NSW. Think! About your choices. Call Gambling Help 1800 858 858. www.gamblinghelp.nsw.gov.au. www.gamblinghelponline.org.au. Bet with your head, not over it. The Star has casino operations in Queensland and New South Wales, including The Treasury casino in Brisbane, and The Star Sydney in Pyrmont. Last year, The Star offered to pay for the upgrade of the Gold Coast Convention Centre, as well as upgrades to its Sheraton Mirage, in exchange for exclusivity as the Gold Coast’s sole casino operator. The Star practises the responsible service of alcohol. Guests must be aged 18 years or over to enter the casino. Bet with your head, not over it. Think! About your choices. Call Gambling Help 1800 858 858 www.gamblinghelp.nsw.gov.au. The Star Pty Limited ABN 25 060 510 410 The Star Entertainment QLD Limited ABN 78 010 741 045 As a Member of The Star Club, you’ll discover the benefits of belonging across our three world-class entertainment destinations in Sydney, Brisbane and the Gold Coast. Recognition and rewards are just the beginning, with more experiences, more thrills and more ways for you to enjoy the things you love. The Star Gold Coast is open daily, operating under our approved Covid Safe Site Specific Plan. Please be advised that access to the casino floor may, at certain times, be limited to members and their guests. Click here for more details and conditions of entry. Click here for important announcements and operating hours. The Star Gold Coast Casino: Member discounts - See 1,939 traveller reviews, 316 candid photos, and great deals for Broadbeach, Australia, at Tripadvisor. Australia’s Star Gold Coast Casino Suing Singapore VIP Gambler Over $30M Debt. Posted on: October 2, 2020, 12:05h. Last updated on: October 26, 2020, 08:16h.

star casino gold coast gold member top

[index] [5127] [305] [9382] [40] [4190] [4249] [8766] [2162] [8295] [6143]

star casino gold coast gold member

Copyright © 2024 top100.realmoneygame.xyz